private void OnTriggerExit(Collider other) { WebSlowedComponent webCompo = other.gameObject.GetComponent <WebSlowedComponent>(); if (webCompo != null) { webCompo.ReturnSpeedToOriginal(); } }
private void OnTriggerEnter(Collider other) { WebSlowedComponent webCompo = other.gameObject.GetComponent <WebSlowedComponent>(); if (webCompo != null) { _currentEnemiesInDebuff.Add(webCompo); webCompo.DecreaseSpeed(_speedReduction_percent); } }