private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } m_VersionInfo = Utility.Json.ToObject <VersionInfo>(ne.GetWebResponseBytes()); if (m_VersionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", m_VersionInfo.LatestGameVersion, Version.GameVersion); if (m_VersionInfo.ForceGameUpdate) { GameEntry.UI.OpenDialog(new DialogParams { Mode = 2, Title = GameEntry.Localization.GetString("ForceUpdate.Title"), Message = GameEntry.Localization.GetString("ForceUpdate.Message"), ConfirmText = GameEntry.Localization.GetString("ForceUpdate.UpdateButton"), OnClickConfirm = GotoUpdateApp, CancelText = GameEntry.Localization.GetString("ForceUpdate.QuitButton"), OnClickCancel = delegate(object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); }, }); return; } GameEntry.Resource.UpdatePrefixUri = Utility.Path.GetRegularPath(Path.Combine(m_VersionInfo.GameUpdateUrl, GetResourceVersionName(), GetPlatformPath())); UpdateVersion(); }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } string responseJson = Utility.Converter.GetString(ne.GetWebResponseBytes()); VersionInfo versionInfo = Utility.Json.ToObject <VersionInfo>(responseJson); if (versionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", versionInfo.LatestGameVersion, Version.GameVersion); if (versionInfo.ForceGameUpdate) { GameEntry.UI.OpenDialog(new DialogParams { Mode = 2, Title = GameEntry.Localization.GetString("ForceUpdate.Title"), Message = GameEntry.Localization.GetString("ForceUpdate.Message"), ConfirmText = GameEntry.Localization.GetString("ForceUpdate.UpdateButton"), OnClickConfirm = delegate(object userData) { Application.OpenURL(versionInfo.GameUpdateUrl); }, CancelText = GameEntry.Localization.GetString("ForceUpdate.QuitButton"), OnClickCancel = delegate(object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); }, }); return; } GameEntry.Resource.InitResources(OnInitResourcesComplete); }
private void OnWebRequestSucceed(object sender, GameEventArgs e) { WebRequestSuccessEventArgs arg = (WebRequestSuccessEventArgs)e; if (arg.UserData != this) { return; } string data = System.Text.Encoding.UTF8.GetString(arg.GetWebResponseBytes()); if (data != null) { Debug.Log(data); RequestProductModel requestProduct = Utility.Json.ToObject <RequestProductModel>(data); if (requestProduct != null) { Debug.Log(requestProduct.msg); if (requestProduct.code == 0) { } else if (requestProduct.code == 1) { EntryInstance.Event.FireNow((int)EventId.ReceiveProductData, new ReceiveProductDataEventArgs() { ProductModels = requestProduct.data }); Page++; } else if (requestProduct.code == 2) { } } } }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } // 解析版本信息 byte[] versionInfoBytes = ne.GetWebResponseBytes(); m_VersionInfo = Utility.Json.ToObject <VersionInfo>(Utility.Converter.GetString(versionInfoBytes)); if (m_VersionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0} ({1})', local game version is '{2} ({3})'.", m_VersionInfo.LatestGameVersion, m_VersionInfo.InternalGameVersion.ToString(), Version.GameVersion, Version.InternalGameVersion.ToString()); if (m_VersionInfo.ForceUpdateGame) { // 需要强制更新游戏应用 UpdateResourceForm.ShowFoceUpdate(GotoUpdateApp, ExitGame); return; } // 设置资源更新下载地址 GameEntry.Resource.UpdatePrefixUri = Utility.Path.GetRegularPath(m_VersionInfo.UpdatePrefixUri); m_CheckVersionComplete = true; m_NeedUpdateVersion = GameEntry.Resource.CheckVersionList(m_VersionInfo.InternalResourceVersion) == CheckVersionListResult.NeedUpdate; }