private void OnWebRequestSuccess(object sender, GameFramework.Event.GameEventArgs e) { WebRequestSuccessEventArgs evt = (WebRequestSuccessEventArgs)e; Log.Info("Web Request Success! "); m_LatestVersionInfo = Utility.Json.ToObject <VersionInfo>(evt.GetWebResponseBytes()); //先检测游戏版本号 Version curVersion = new Version(Application.version); Version latVersion = new Version(m_LatestVersionInfo.LatestGameVersion); if (curVersion.CompareTo(latVersion) < 0) { Log.Info("游戏有新版本更新。"); //TODO:如果有需要整包更新,则先进行整包更新 return; } //再检测资源版本号 if (GameManager.Resource.CheckVersionList(m_LatestVersionInfo.LatestInternalResourceVersion) == GameFramework.Resource.CheckVersionListResult.Updated) { Log.Info("资源是最新的,无需更新。"); m_IsUpdateVersionListComplete = true; Log.Info("最新当前资源适用游戏版本: ApplicableGameVersion : {0}.", GameManager.Resource.ApplicableGameVersion); Log.Info("最新内部资源版本号: {0}.", GameManager.Resource.InternalResourceVersion); return; } Log.Info("进行版本资源列表更新..."); GameManager.Resource.UpdatePrefixUri = Utility.Path.GetCombinePath(m_LatestVersionInfo.ResourceUpdateUrl, GetResourceVersion(), GetOSName()); GameManager.Resource.UpdateVersionList(m_LatestVersionInfo.ResourceLength, m_LatestVersionInfo.ResourceHashCode, m_LatestVersionInfo.ResourceZipLength, m_LatestVersionInfo.ResourceZipHashCode); }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } // 解析版本信息 byte[] versionInfoBytes = ne.GetWebResponseBytes(); m_VersionInfo = Utility.Json.ToObject <VersionInfo>(System.Text.Encoding.Default.GetString(versionInfoBytes)); if (m_VersionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0} ({1})', local game version is '{2} ({3})'.", m_VersionInfo.LatestGameVersion, m_VersionInfo.InternalGameVersion.ToString(), Version.GameVersion, Version.InternalGameVersion.ToString()); // 设置资源更新下载地址 GameEntry.Resource.UpdatePrefixUri = Utility.Path.GetRegularPath(m_VersionInfo.UpdatePrefixUri); m_CheckVersionComplete = true; m_NeedUpdateVersion = GameEntry.Resource.CheckVersionList(m_VersionInfo.InternalResourceVersion) == CheckVersionListResult.NeedUpdate; }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } //解析服务器发来的版本信息 m_VersionInfo = Utility.Json.ToObject <VersionInfo>(ne.GetWebResponseBytes()); if (m_VersionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", m_VersionInfo.LatestGameVersion, Version.GameVersion); //是否需要整包更新 if (m_VersionInfo.ForceGameUpdate) { //TODO:进行整包更新的相关操作 //GotoUpdateApp(null); return; } //设置资源更新URL GameEntry.Resource.UpdatePrefixUri = Utility.Path.GetCombinePath(m_VersionInfo.GameUpdateUrl, GetResourceVersionName(), GetPlatformPath()); //更新版本资源列表 UpdateVersion(); }
void OnWebSuccessHander(object sender, GameEventArgs args) { WebRequestSuccessEventArgs ne = args as WebRequestSuccessEventArgs; string response = Utility.Converter.GetString(ne.GetWebResponseBytes()); Debug.Log(ne.UserData + " " + response); }
/// <summary> /// 接收服务端的返回消息 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } m_TempJsonResponse = Utility.Converter.GetString(ne.GetWebResponseBytes()); if (m_SuccessAction != null && !string.IsNullOrEmpty(m_TempJsonResponse)) { m_HttpSendData.fromDict(m_TempJsonResponse); m_SuccessAction(m_TempJsonResponse, m_HttpSendData); if (m_SerialId != -1) { GameEntry.UI.CloseUIForm(m_SerialId); } } else { if (string.IsNullOrEmpty(m_TempJsonResponse)) { Log.Warning("Return string json is null !"); } } RemoveEvent(); }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } string responseJson = Utility.Converter.GetString(ne.GetWebResponseBytes()); VersionInfo versionInfo = Utility.Json.ToObject <VersionInfo>(responseJson); if (versionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", versionInfo.LatestGameVersion, GameEntry.Base.GameVersion); if (versionInfo.GameUpdate) { // TODO:在这里处理更新 return; } GameEntry.Resource.InitResources(); }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } string responseJson = Utility.Converter.GetString(ne.GetWebResponseBytes()); m_VersionInfo = Utility.Json.ToObject <VersionInfo>(responseJson); if (m_VersionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("<color=lime>最新版本号: '{0}', 本地版本号 '{1}'.</color>", m_VersionInfo.LatestGameVersion, GameFramework.Version.GameVersion); if (!m_VersionInfo.GameNeedUpdate) { return; } GameEntry.Resource.UpdatePrefixUri = Utility.Path.GetCombinePath(m_VersionInfo.GameUpdateUrl, GetResourceVersionName()); Log.Info("<color=lime>更新的URL: '{0}/{1}'.</color>", m_VersionInfo.GameUpdateUrl, GetResourceVersionName()); Log.Info("<color=lime>检查版本列表: '{0}'.</color>", GameEntry.Resource.CheckVersionList(m_VersionInfo.InternalResourceVersion)); if (GameEntry.Resource.CheckVersionList(m_VersionInfo.InternalResourceVersion) == GameFramework.Resource.CheckVersionListResult.Updated) { m_VersionListUpdataComplete = true; } else { GameEntry.Resource.UpdateVersionList(m_VersionInfo.VersionListLength, m_VersionInfo.VersionListHashCode, m_VersionInfo.VersionListZipLength, m_VersionInfo.VersionListZipHashCode, m_UpdateVersionListCallbacks); } }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs _ne = (WebRequestSuccessEventArgs)e; if (_ne.UserData != this) { return; } //解析xml string _responseXml = Utility.Converter.GetString(_ne.GetWebResponseBytes()); VersionInfo _versionInfo = GetVersionInfoFromXml(_responseXml); if (_versionInfo == null) { return; } //检查版本 if (GameEntry.Resource.CheckVersionList(_versionInfo.LatestInternalResourceVersion) == GameFramework.Resource.CheckVersionListResult.NeedUpdate) { //不同版本 资源不同 GameEntry.Resource.UpdatePrefixUri += "/" + _versionInfo.Path; GameEntry.Resource.UpdateVersionList(_versionInfo.VersionListLength, _versionInfo.VersionListHashCode, _versionInfo.VersionListZipLength, _versionInfo.VersionListZipHashCode); } else { Log.Debug("已是最新版本"); GameEntry.Resource.CheckResources(); } }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; // 获取回应的数据 string responseJson = Utility.Converter.GetString(ne.GetWebResponseBytes()); Log.Debug("responseJson:" + responseJson); }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } string responseJson = Utility.Converter.GetString(ne.GetWebResponseBytes()); VersionInfo versionInfo = Utility.Json.ToObject <VersionInfo>(responseJson); if (versionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", versionInfo.LatestGameVersion, Version.GameVersion); if (versionInfo.ForceGameUpdate) { /***** * GameEntry.UI.OpenDialog(new DialogParams * { * Mode = 2, * Title = GameEntry.Localization.GetString("ForceUpdate.Title"), * Message = GameEntry.Localization.GetString("ForceUpdate.Message"), * ConfirmText = GameEntry.Localization.GetString("ForceUpdate.UpdateButton"), * OnClickConfirm = delegate (object userData) { Application.OpenURL(versionInfo.GameUpdateUrl); }, * CancelText = GameEntry.Localization.GetString("ForceUpdate.QuitButton"), * OnClickCancel = delegate (object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); }, * }); ***/ GameEntry.Resource.UpdatePrefixUri = versionInfo.GameUpdateUrl; GameEntry.Resource.UpdateVersionList(versionInfo.VersionListLength, versionInfo.VersionListHashCode, versionInfo.VersionListZipLength, versionInfo.VersionListZipHashCode, new UpdateVersionListCallbacks((path, uri) => { Log.Info("更新资源列表成功 path is '{0}',uri is '{1}'", path, uri); GameEntry.Resource.CheckResources((resources, count, updateCount, length, zipLength) => { Log.Info( "检查资源成功的回调 resources is '{0}',count is '{1}',updateCount is '{2}',length is '{3}',zipLength is '{4}'"); OnInitResourcesComplete(); }); }, (uri, message) => { Log.Error("更新资源成功 uri is '{0}',message is '{1}'", uri, message); })); return; } GameEntry.Resource.InitResources(OnInitResourcesComplete); }
private static void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.SerialId == s_WebRequestSerialId) { s_WebRequestTcs.SetResult(ne.GetWebResponseBytes()); s_WebRequestTcs = null; } }
/// <summary> /// 创建 Web 请求成功事件。 /// </summary> /// <param name="serialId">Web 请求任务的序列编号。</param> /// <param name="webRequestUri">Web 请求地址。</param> /// <param name="webResponseBytes">Web 响应的数据流。</param> /// <param name="userData">用户自定义数据。</param> /// <returns>创建的 Web 请求成功事件。</returns> public static WebRequestSuccessEventArgs Create(int serialId, string webRequestUri, byte[] webResponseBytes, object userData) { WebRequestSuccessEventArgs webRequestSuccessEventArgs = ReferencePool.Acquire <WebRequestSuccessEventArgs>(); webRequestSuccessEventArgs.SerialId = serialId; webRequestSuccessEventArgs.WebRequestUri = webRequestUri; webRequestSuccessEventArgs.m_WebResponseBytes = webResponseBytes; webRequestSuccessEventArgs.UserData = userData; return(webRequestSuccessEventArgs); }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } //解析服务器发来的版本信息 m_VersionInfo = Utility.Json.ToObject <VersionInfo>(ne.GetWebResponseBytes()); if (m_VersionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", m_VersionInfo.LatestGameVersion, Version.GameVersion); //是否需要整包更新 if (m_VersionInfo.ForceGameUpdate) { //TODO:进行整包更新的相关操作 //GotoUpdateApp(null); return; } //设置资源更新URL GameEntry.Resource.UpdatePrefixUri = Utility.Path.GetCombinePath(m_VersionInfo.GameUpdateUrl, GetResourceVersionName(), GetPlatformPath()); //更新版本资源礼包 UpdateVersion(); //if (m_VersionInfo.ForceGameUpdate) //{ // //是否需要更新版本资源列表 // CheckVersionListResult result = GameEntry.Resource.CheckVersionList(m_VersionInfo.InternalResourceVersion); // if (result == CheckVersionListResult.NeedUpdate) // { // Log.Info("最新内部资源版本号为{0},需要更新版本资源列表", m_VersionInfo.InternalResourceVersion); // //更新版本资源列表 // GameEntry.Resource.UpdatePrefixUri = m_VersionInfo.GameUpdateUrl; // GameEntry.Resource.UpdateVersionList(m_VersionInfo.VersionListLength, m_VersionInfo.VersionListHashCode, m_VersionInfo.VersionListZipLength, m_VersionInfo.VersionListZipHashCode, m_UpdateVersionListCallbacks); // } // else // { // //检查资源 // Log.Info("最新内部资源版本号为{0},不需要更新版本资源列表,开始检查需要更新的资源", m_VersionInfo.InternalResourceVersion); // GameEntry.Resource.CheckResources(OnCheckResourcesComplete); // } //} }
/// <summary> /// 接收服务端的返回消息 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; M2SInfo msgBase = ne.UserData as M2SInfo; if (msgBase == null) { return; } //if (!msgBase.ignoreConnectStatue) //{ // if (connectForm != null) // { // if (connectForm.isActiveAndEnabled) // { // connectForm.CloseConnectForm(true); // } // closeConnectFormFailure = false; // } // else // { // closeConnectFormFailure = true; // } //} string responseJson = Utility.Converter.GetString(ne.GetWebResponseBytes()); Debug.Log("服务器返回消息:\n" + responseJson); //JsonData data = JsonMapper.ToObject(responseJson); if (ne.UserData != null) { JsonData res = JsonMapper.ToObject(responseJson); //string resultCode = "0"; //if (res.Inst_Object.Keys.Contains("respVo")) // resultCode = res["respVo"]["resultCode"].ToString(); //else if(res.Inst_Object.Keys.Contains("resultCode")) // resultCode = res["resultCode"].ToString(); //if (resultCode == "-8") //{ // Debug.Log("session error,please restart game!"); // gameOver = true; // GameEntry.UI.OpenDialog(new DialogParams() // { // Mode = 1, // Title = GameEntry.Localization.GetString("WebRequestToServer.SessionTip"), // Message = GameEntry.Localization.GetString("WebRequestToServer.SessionError"), // OnClickConfirm = delegate (object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(UnityGameFramework.Runtime.ShutdownType.Quit); }, // }); //} msgBase.msg.MsgAnalysis(res, msgBase.SuccessAction); return; } }
private static void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.SerialId == m_WebRequestSerialId) { GameEntry.Event.Unsubscribe(WebRequestSuccessEventArgs.EventId, OnWebRequestSuccess); GameEntry.Event.Unsubscribe(WebRequestFailureEventArgs.EventId, OnWebRequestFailure); m_WebRequestTcs.SetResult(ne.GetWebResponseBytes()); } }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (!m_responseActions.ContainsKey(ne.SerialId)) { Log.Error("网络请求异常" + ne.WebRequestUri); } string responseJson = Utility.Converter.GetString(ne.GetWebResponseBytes()); m_responseActions[ne.SerialId](responseJson); m_responseActions.Remove(ne.SerialId); }
private void OnWebrequestSuc(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = e as WebRequestSuccessEventArgs; byte[] bytes = ne.GetWebResponseBytes(); string text = Encoding.UTF8.GetString(bytes); waitLoadFiles = GetFileList(text); //开始下载文件 if (waitLoadFiles.Count > 0) { DownLoadFile(waitLoadFiles[0]); } }
private static void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs args = (WebRequestSuccessEventArgs)e; WebRequestEvent webRequestEvent = args.UserData as WebRequestEvent; if (webRequestEvent == null) { return; } if (webRequestEvent.OnSuccess != null) { webRequestEvent.OnSuccess(args.SerialId, args.GetWebResponseBytes()); } }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } // 解析版本信息 byte[] versionInfoBytes = ne.GetWebResponseBytes(); string versionInfoString = Utility.Converter.GetString(versionInfoBytes); m_VersionInfo = Utility.Json.ToObject <VersionInfo>(versionInfoString); if (m_VersionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0} ({1})', local game version is '{2} ({3})'.", m_VersionInfo.LatestGameVersion, m_VersionInfo.InternalGameVersion.ToString(), Version.GameVersion, Version.InternalGameVersion.ToString()); if (m_VersionInfo.ForceUpdateGame) { // 需要强制更新游戏应用 GameEntry.UI.OpenDialog(new DialogParams { Mode = 2, Title = GameEntry.Localization.GetString("ForceUpdate.Title"), Message = GameEntry.Localization.GetString("ForceUpdate.Message"), ConfirmText = GameEntry.Localization.GetString("ForceUpdate.UpdateButton"), OnClickConfirm = GotoUpdateApp, CancelText = GameEntry.Localization.GetString("ForceUpdate.QuitButton"), OnClickCancel = delegate(object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); }, }); return; } // 设置资源更新下载地址 // 设置资源更新下载地址 GameEntry.Resource.UpdatePrefixUri = Utility.Path.GetRegularPath(m_VersionInfo.UpdatePrefixUri); m_CheckVersionComplete = true; m_NeedUpdateVersion = GameEntry.Resource.CheckVersionList(m_VersionInfo.InternalResourceVersion) == CheckVersionListResult.NeedUpdate; }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } string responseJson = Utility.Converter.GetString(ne.GetWebResponseBytes()); VersionInfo versionInfo = Utility.Json.ToObject <VersionInfo>(responseJson); if (versionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", versionInfo.LatestGameVersion, Version.GameVersion); if (versionInfo.ForceGameUpdate) { //TODO 提示更新版本 //GameEntry.UI.OpenDialog(new DialogParams //{ // Mode = 2, // Title = GameEntry.Localization.GetString("ForceUpdate.Title"), // Message = GameEntry.Localization.GetString("ForceUpdate.Message"), // ConfirmText = GameEntry.Localization.GetString("ForceUpdate.UpdateButton"), // OnClickConfirm = delegate (object userData) { Application.OpenURL(versionInfo.GameUpdateUrl); }, // CancelText = GameEntry.Localization.GetString("ForceUpdate.QuitButton"), // OnClickCancel = delegate (object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); }, //}); var bb = GameObject.CreatePrimitive(PrimitiveType.Cube); bb.transform.position = Vector3.zero; bb.name = "T"; Log.Error("提示更新版本信息?"); return; } GameEntry.Resource.InitResources(OnInitResourcesComplete); }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } //解析服务器发来的版本信息 string responseJson = Utility.Converter.GetString(ne.GetWebResponseBytes()); VersionInfo versionInfo = Utility.Json.ToObject <VersionInfo>(responseJson); if (versionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", versionInfo.LatestGameVersion, Version.GameVersion); if (versionInfo.GameUpdate) { //是否需要更新版本资源列表 CheckVersionListResult result = GameEntry.Resource.CheckVersionList(versionInfo.InternalResourceVersion); if (result == CheckVersionListResult.NeedUpdate) { Log.Info("最新内部资源版本号为{0},需要更新版本资源列表", versionInfo.InternalResourceVersion); //更新版本资源列表 GameEntry.Resource.UpdatePrefixUri = versionInfo.GameUpdateUrl; GameEntry.Resource.UpdateVersionList(versionInfo.VersionListLength, versionInfo.VersionListHashCode, versionInfo.VersionListZipLength, versionInfo.VersionListZipHashCode, m_UpdateVersionListCallbacks); } else { //检查资源 Log.Info("最新内部资源版本号为{0},不需要更新版本资源列表,开始检查需要更新的资源", versionInfo.InternalResourceVersion); GameEntry.Resource.CheckResources(OnCheckResourcesComplete); } } }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } m_VersionInfo = Utility.Json.ToObject <VersionInfo>(ne.GetWebResponseBytes()); if (m_VersionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", m_VersionInfo.LatestGameVersion, GameEntry.Base.GameVersion); if (m_VersionInfo.ForceGameUpdate) { GameEntry.UI.OpenDialog(new DialogParams { Mode = 2, Title = GameEntry.Localization.GetString("ForceUpdate.Title"), Message = GameEntry.Localization.GetString("ForceUpdate.Message"), ConfirmText = GameEntry.Localization.GetString("ForceUpdate.UpdateButton"), OnClickConfirm = GotoUpdateApp, CancelText = GameEntry.Localization.GetString("ForceUpdate.QuitButton"), OnClickCancel = delegate(object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); }, }); return; } GameEntry.Resource.UpdatePrefixUri = Utility.Path.GetCombinePath(m_VersionInfo.GameUpdateUrl, GetResourceVersionName(), GetPlatformPath()); //GameEntry.Resource.InitResources(); UpdateVersion(); }
//网络请求成功的回调 private void OnWebRequestSuccess(object sender, BaseEventArgs e) { WebRequestSuccessEventArgs args = e as WebRequestSuccessEventArgs; if (args.UserData != this) { return; } string responseJson = Utility.Converter.GetString(args.WebResponseBytes); //网络返回转为string VersionInfo versionInfo = Utility.Json.ToObject <VersionInfo>(responseJson); if (versionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", versionInfo.LatestGameVersion, Version.GameVersion); if (versionInfo.ForceGameUpdate) //是否需要强制更新 { GameEntry.UI.OpenDialog(new DialogParams { Mode = 2, Title = GameEntry.Localization.GetString("ForceUpdate.Title"), Message = GameEntry.Localization.GetString("ForceUpdate.Message"), ConfirmText = GameEntry.Localization.GetString("ForceUpdate.UpdateButton"), OnClickConfirm = delegate(object userData) { Application.OpenURL(versionInfo.GameUpdateUrl); }, CancelText = GameEntry.Localization.GetString("ForceUpdate.QuitButton"), OnClickCancel = delegate(object userData) { UnityGameFrame.Runtime.GameEntry.Shutdown(ShutdownType.Quit); }, }); return; } //初始化资源 GameEntry.Resource.InitResources(OnInitResourcesComplete); }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } string responseJson = Utility.Converter.GetString(ne.GetWebResponseBytes()); VersionInfo versionInfo = Utility.Json.ToObject <VersionInfo>(responseJson); if (versionInfo == null) { Log.Error("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", versionInfo.LatestGameVersion, GameEntry.Base.GameVersion); if (versionInfo.ForceGameUpdate) { ///////////////////////////////暂时注释,需要用的时候到时候再加上弹窗。 // GameEntry.UI.OpenDialog(new DialogParams // { // Mode = 2, // Title = GameEntry.Localization.GetString("ForceUpdate.Title"), // Message = GameEntry.Localization.GetString("ForceUpdate.Message"), // ConfirmText = GameEntry.Localization.GetString("ForceUpdate.UpdateButton"), // OnClickConfirm = delegate (object userData) { Application.OpenURL(versionInfo.GameUpdateUrl); }, // CancelText = GameEntry.Localization.GetString("ForceUpdate.QuitButton"), // OnClickCancel = delegate (object userData) { UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); }, // }); return; } GameEntry.Resource.InitResources(); }
private void OnWebRequestSuccess(object sender, GameEventArgs e) { WebRequestSuccessEventArgs ne = (WebRequestSuccessEventArgs)e; if (ne.UserData != this) { return; } string responseJson = Utility.Converter.GetStringFromBytes(ne.GetWebResponseBytes()); VersionInfo versionInfo = Utility.Json.ToObject <VersionInfo>(responseJson); if (versionInfo == null) { OnError("Parse VersionInfo failure."); return; } Log.Info("Latest game version is '{0}', local game version is '{1}'.", versionInfo.LatestGameVersion, GameEntry.Base.GameVersion); if (versionInfo.ForceGameUpdate) { GameEntry.UI.OpenDialog(new UIDialogParams { Mode = 2, Message = GameEntry.Localization.GetString("UI_TEXT_FORCE_GAME_UPDATE"), ConfirmText = GameEntry.Localization.GetString("UI_TEXT_GOTO_UPDATE"), CancelText = GameEntry.Localization.GetString("UI_TEXT_QUIT_GAME"), OnClickConfirm = GotoUpdateGame, OnClickCancel = QuitGame, UserData = versionInfo.GameUpdateUrl, }); return; } GameEntry.Resource.InitResources(); }
private void OnWebRequestSucceed(object sender, GameEventArgs e) { WebRequestSuccessEventArgs arg = (WebRequestSuccessEventArgs)e; if (arg.UserData != this) { return; } string data = System.Text.Encoding.UTF8.GetString(arg.GetWebResponseBytes()); if (data != null) { Debug.Log(data); RequestProductModel requestProduct = Utility.Json.ToObject <RequestProductModel>(data); if (requestProduct != null) { Debug.Log(requestProduct.msg); if (requestProduct.code == 0) { } else if (requestProduct.code == 1) { EntryInstance.Event.FireNow((int)EventId.ReceiveProductData, new ReceiveProductDataEventArgs() { ProductModels = requestProduct.data }); Page++; } else if (requestProduct.code == 2) { } } } }