常用方法
常用方法
常用方法
常用方法
public void GetAttachedShadersTest() { var program = SetUpProgram(gl); var shaders = gl.GetAttachedShaders(program); Assert.NotEmpty(shaders); }
public void GetAttachedShadersTest() { var program = SetUpProgram(gl); var shaders = gl.GetAttachedShaders(program); Assert.NotEmpty(shaders); }