public static Weapon GetWeaponFromID(int id) { switch (id) { case -1: return(Weapons.CreateMaverick()); case 0: return(Weapons.CreateSword()); case 1: return(Weapons.CreateBroadsword()); case 2: return(Weapons.CreateBow()); case 3: return(Weapons.CreateIceBow()); case 4: return(Weapons.CreateThrowingAxe()); case 5: return(Weapons.CreateDwarvenAxe()); case 6: return(Weapons.CreateMaul()); case 7: return(Weapons.CreateHammer()); case 8: return(Weapons.CreateSpear()); case 9: return(Weapons.CreateThrowingSpear()); case 10: return(Weapons.CreateJungleSpear()); case 11: return(Weapons.CreateThrowingDagger()); case 12: return(Weapons.CreateFireball()); case 13: return(Weapons.CreateFirebolt()); case 14: return(Weapons.CreateFirework()); case 15: return(Weapons.CreateHelsingor()); case 16: return(Weapons.CreateBoteng()); case 17: return(Weapons.CreateHira()); case 18: return(Weapons.CreateTaago()); case 19: return(Weapons.CreatePlasmaBolt()); case 20: return(Weapons.CreateGrapple()); default: return(Weapons.CreateSword()); } }