/// <summary> /// update the game item category lists /// </summary> public void UpdateInventoryCategories() { Potions.Clear(); Weapons.Clear(); Treasure.Clear(); Relics.Clear(); foreach (var gameItemQuantity in _inventory) { if (gameItemQuantity.GameItem is Potion) { Potions.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is Weapon) { Weapons.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is Treasure) { Treasure.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is Relic) { Relics.Add(gameItemQuantity); } } }
public void UpdateInventoryCategories() { Consumables.Clear(); Weapons.Clear(); KeyItems.Clear(); Statements.Clear(); foreach (var gameItemQuantity in _inventory) { if (gameItemQuantity.GameItem is Consumable) { Consumables.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is Weapon) { Weapons.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is KeyItem) { KeyItems.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is Statement) { Statements.Add(gameItemQuantity); } } }
/// <summary> /// Clears the value of the given property. /// </summary> /// <param name="propertyName">The name of the property whose value to clear.</param> public void ClearPropertyValue(string propertyName) { switch (propertyName) { case nameof(Size): Size = Sizes.NotDefined; break; case nameof(Engines): Engines.Clear(); break; case nameof(Weapons): Weapons.Clear(); break; case nameof(Crew): Crew = CrewTypes.NotDefined; break; case nameof(Name): Name = string.Empty; break; } }
public void UpdateInventoryCategories() { Potions.Clear(); Treasures.Clear(); Weapons.Clear(); Allies.Clear(); foreach (var GameItem in _inventory) { if (GameItem.GameItem is Potion) { Potions.Add(GameItem); } if (GameItem.GameItem is Treasure) { Treasures.Add(GameItem); } if (GameItem.GameItem is Weapon) { Weapons.Add(GameItem); } if (GameItem.GameItem is Allies) { Allies.Add(GameItem); } } }
public void UpdateInventoryCategories() { MediPack.Clear(); Weapons.Clear(); Currency.Clear(); Clue.Clear(); foreach (var gameItem in _inventory) { if (gameItem is Potion) { MediPack.Add(gameItem); } if (gameItem is Weapon) { Weapons.Add(gameItem); } if (gameItem is Coin) { Currency.Add(gameItem); } if (gameItem is Clues) { Clue.Add(gameItem); } } }
public void Release() { foreach (var wp in Weapons) { wp.OnDestroy(); } Weapons.Clear(); }
/// <summary> /// Removes all potentially loaded data. /// </summary> public void Unload() { Info = new ScenarioInfo(); Factions.Clear(); Units.Clear(); Areas.Clear(); Connections.Clear(); Items.Clear(); Weapons.Clear(); }
internal void CleanUp() { RegisterMyGridEvents(false); foreach (var grid in SubGrids) { if (grid == MyGrid) { continue; } RemSubGrids.Add(grid); } AddSubGrids.Clear(); SubGridChanges(); SubGrids.Clear(); Obstructions.Clear(); TargetAis.Clear(); EntitiesInRange.Clear(); Batteries.Clear(); Targets.Clear(); SortedTargets.Clear(); BlockGroups.Clear(); Weapons.Clear(); WeaponsIdx.Clear(); WeaponBase.Clear(); AmmoInventories.Clear(); Inventories.Clear(); LiveProjectile.Clear(); DeadProjectiles.Clear(); ControllingPlayers.Clear(); SourceCount = 0; BlockCount = 0; MyOwner = 0; PointDefense = false; FadeOut = false; SupressMouseShoot = false; OverPowered = false; UpdatePowerSources = false; AvailablePowerChanged = false; PowerIncrease = false; RequestedPowerChanged = false; RequestIncrease = false; DbReady = false; Focus.Clean(); MyShieldTmp = null; MyShield = null; MyPlanetTmp = null; MyPlanet = null; TerminalSystem = null; LastWeaponTerminal = null; LastTerminal = null; PowerDistributor = null; }
public void UpdateWeapons() { Weapons.Clear(); foreach (var item in Inventory) { Console.WriteLine(item.GetType()); if (item.Type == ItemType.Weapons) { Weapons.Add(item as Weapon); } } }
protected void Deactivate() { //Debug.Log(gameObject.name + "CW deactivate"); foreach (KeyValuePair <E_WeaponID, WeaponBase> weaponPair in Weapons) { if (WeaponManager.Instance) { WeaponManager.Instance.Return(weaponPair.Value); } } Weapons.Clear(); CurrentWeapon = E_WeaponID.None; }
/// <summary> /// udpate game item category list /// </summary> public void UpdateInventoryCategories() { Weapons.Clear(); Provisions.Clear(); foreach (var gameItem in _inventory) { if (gameItem is Weapon) { Weapons.Add(gameItem); } if (gameItem is Provisions) { Provisions.Add(gameItem); } } }
protected override void OnUpdate(TickEventArgs args) { base.OnUpdate(args); //Grab local player LocalPlayer.Reset(); ViewMatrix.Reset(); //GameRules.Reset(); PlayerResources.Reset(); ClientState.Reset(); GameDirectory.Reset(); BaseEntitites.Clear(); PlayersOld.Clear(); PlayersOld.CopyFrom(Players); Players.Clear(); Weapons.Clear(); //Load map if (ClientState.Value != null && ClientState.Value.Map.Value != null) { if (ClientState.Value.Map.Value != lastMap) { var path = Path.Combine(GameDirectory.Value, ClientState.Value.Map.Value); //try //{ lastMap = ClientState.Value.Map.Value; if (File.Exists(path)) { using (var str = new FileStream(path, FileMode.Open, FileAccess.Read)) { var bsp = new BSPFile(str); Map = bsp; } //}catch(Exception ex) //{ // Program.Logger.Error("Failed to parse map \"{0}\": {1}", path, ex.Message); //} } } } }
public void UpdateInventoryCategories() { Weapons.Clear(); ActionItems.Clear(); foreach (var gameItemQuantity in _Inventory) { if (gameItemQuantity.GameItem is Weapon) { Weapons.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is ActionItem) { ActionItems.Add(gameItemQuantity); } if (gameItemQuantity.GameItem is Currency) { Booty.Add(gameItemQuantity); } } }
public void UpdateInventoryCategories() { Drugs.Clear(); Weapons.Clear(); Loot.Clear(); foreach (var gameItem in _inventory) { if (gameItem is Drug) { Drugs.Add(gameItem); } if (gameItem is Weapon) { Weapons.Add(gameItem); } if (gameItem is Loot) { Loot.Add(gameItem); } } }
public void RemoveAllWeapons() { Weapons.Clear(); }
private void UpdateWeapons() { Weapons.Clear(); Weapons.AddRange(weaponHolder.Value.GetAllChildren()); WeaponAmmoManagment(); }
public void Load(byte[] save) { if (save == null) { throw new ArgumentNullException(nameof(save)); } if (save.Length != SaveSize) { throw new ArgumentOutOfRangeException(nameof(save.Length)); } _save = save; using var stream = new MemoryStream(_save); using var reader = new BinaryReader(stream, Encoding.Unicode); stream.Seek(0x00004, SeekOrigin.Begin); HeaderId = reader.ReadBytes(12); stream.Seek(0x00024, SeekOrigin.Begin); InGameTime = reader.ReadInt32(); stream.Seek(0x0002C, SeekOrigin.Begin); Chapter = reader.ReadInt32(); stream.Seek(0x00034, SeekOrigin.Begin); Name = new string(reader.ReadChars(35)).TrimEnd('\0'); stream.Seek(0x3056C, SeekOrigin.Begin); Money = reader.ReadInt32(); stream.Seek(0x3871C, SeekOrigin.Begin); Experience = reader.ReadInt32(); stream.Seek(0x30570, SeekOrigin.Begin); Inventory.Clear(); for (int i = 0; i < InventoryItemsCount; i++) { Inventory.Add(Item.Read(reader, i)); } stream.Seek(0x31170, SeekOrigin.Begin); CorpseInventory.Clear(); for (int i = 0; i < CorpseInventoryItemsCount; i++) { CorpseInventory.Add(Item.Read(reader, i)); } stream.Seek(0x31D70, SeekOrigin.Begin); Weapons.Clear(); for (int i = 0; i < Weapon.Weapons.Count; i++) { Weapons.Add(Weapon.Read(reader, i)); } stream.Seek(0x324BC, SeekOrigin.Begin); Chips.Clear(); for (int i = 0; i < ChipsCount; i++) { Chips.Add(Chip.Read(reader, i)); } }
internal void CleanUp() { AiCloseTick = Session.Tick; MyGrid.Components.Remove <AiComponent>(); for (int i = 0; i < MIds.Length; i++) { MIds[i] = 0; } if (Session.IsClient) { Session.SendUpdateRequest(MyGrid.EntityId, PacketType.ClientAiRemove); } Data.Repo.ControllingPlayers.Clear(); Data.Repo.ActiveTerminal = 0; CleanSortedTargets(); Construct.Clean(); Obstructions.Clear(); ObstructionsTmp.Clear(); TargetAis.Clear(); TargetAisTmp.Clear(); EntitiesInRange.Clear(); Batteries.Clear(); Targets.Clear(); Weapons.Clear(); WeaponsIdx.Clear(); WeaponBase.Clear(); LiveProjectile.Clear(); DeadProjectiles.Clear(); NearByShieldsTmp.Clear(); NearByFriendlyShields.Clear(); StaticsInRange.Clear(); StaticsInRangeTmp.Clear(); TestShields.Clear(); NewEntities.Clear(); SubGridsRegistered.Clear(); SourceCount = 0; BlockCount = 0; AiOwner = 0; ProjectileTicker = 0; NearByEntities = 0; NearByEntitiesTmp = 0; MyProjectiles = 0; AccelChecked = false; PointDefense = false; FadeOut = false; SuppressMouseShoot = false; OverPowered = false; UpdatePowerSources = false; AvailablePowerChanged = false; PowerIncrease = false; RequestedPowerChanged = false; RequestIncrease = false; DbReady = false; GridInit = false; TouchingWater = false; Data.Clean(); MyShield = null; MyPlanetTmp = null; MyPlanet = null; TerminalSystem = null; LastTerminal = null; PowerDistributor = null; PowerBlock = null; MyGrid = null; PowerDistributor = null; Session = null; Closed = true; CanShoot = true; Version++; }