private void clear_all_inputs() { //Universal properties ItemIDNO.Value = 0; ItemCost.Value = 0; ItemName.Clear(); ItemTier.Value = 0; ItemClasses.ClearSelected(); //Potion properties PotionType.SelectedIndex = -1; PotionPotency.Value = 0; //Armor properties ArmorAbValue.Value = 0; ArmorPadValue.Value = 0; ArmorRigValue.Value = 0; ArmorInsValue.Value = 0; ArmorHdValue.Value = 0; ArmorInteg.Value = 0; ArmorOverArmor.Checked = false; ArmorUnderArmor.Checked = false; ArmorHelmet.Checked = false; //Weapon properties WeaponHands.Value = 1; WeaponMaxDmg.Value = 0; WeaponMinDmg.Value = 0; WeaponRange.Value = 1; WeaponType.ClearSelected(); //Scroll properties }