private void clear_all_inputs()
        {
            //Universal properties
            ItemIDNO.Value = 0;
            ItemCost.Value = 0;
            ItemName.Clear();
            ItemTier.Value = 0;
            ItemClasses.ClearSelected();

            //Potion properties
            PotionType.SelectedIndex = -1;
            PotionPotency.Value      = 0;

            //Armor properties
            ArmorAbValue.Value      = 0;
            ArmorPadValue.Value     = 0;
            ArmorRigValue.Value     = 0;
            ArmorInsValue.Value     = 0;
            ArmorHdValue.Value      = 0;
            ArmorInteg.Value        = 0;
            ArmorOverArmor.Checked  = false;
            ArmorUnderArmor.Checked = false;
            ArmorHelmet.Checked     = false;

            //Weapon properties
            WeaponHands.Value  = 1;
            WeaponMaxDmg.Value = 0;
            WeaponMinDmg.Value = 0;
            WeaponRange.Value  = 1;
            WeaponType.ClearSelected();

            //Scroll properties
        }