示例#1
0
        public override bool SwitchWeaponDown(out WeaponSwitchDirection weaponSwitchDirection)
        {
            float scroll = Input.mouseScrollDelta.y * scrollSensitivity;

            if (scroll >= 1)
            {
                weaponSwitchDirection = WeaponSwitchDirection.Next;
                return(true);
            }

            if (scroll <= -1)
            {
                weaponSwitchDirection = WeaponSwitchDirection.Previous;
                return(true);
            }

            weaponSwitchDirection = WeaponSwitchDirection.None;
            return(false);
        }
 /// <summary>
 /// Returns true during the frame where the Switch Weapon button is pressed.
 /// </summary>
 public abstract bool SwitchWeaponDown(out WeaponSwitchDirection weaponSwitchDirection);