public override bool SwitchWeaponDown(out WeaponSwitchDirection weaponSwitchDirection) { float scroll = Input.mouseScrollDelta.y * scrollSensitivity; if (scroll >= 1) { weaponSwitchDirection = WeaponSwitchDirection.Next; return(true); } if (scroll <= -1) { weaponSwitchDirection = WeaponSwitchDirection.Previous; return(true); } weaponSwitchDirection = WeaponSwitchDirection.None; return(false); }
/// <summary> /// Returns true during the frame where the Switch Weapon button is pressed. /// </summary> public abstract bool SwitchWeaponDown(out WeaponSwitchDirection weaponSwitchDirection);