//Left Mouse click Attack void BasicAttack() { if (!useController) { if (Input.GetButton("Fire1")) { int index = wep.GetWeapon(); if (index == 0 && axeCdReady) { StartCoroutine(AxeCooldown()); } if (index == 1 && swordCdReady) { StartCoroutine(SwordCooldown()); } if (index == 2 && spellCdReady && currentMana > spell.spellStats[6]) { StartCoroutine(SpellCooldown()); } } } if (useController) { if (Input.GetButton("Fire1")) { int index = wep.GetWeapon(); if (index == 0 && axeCdReady) { StartCoroutine(AxeCooldown()); } if (index == 1 && swordCdReady) { StartCoroutine(SwordCooldown()); } if (index == 2 && spellCdReady) { StartCoroutine(SpellCooldown()); } } } }