// Use this for initialization void Start() { text = GetComponent <Text>(); weaponSwitch = transform.root.GetComponent <WeaponSwitch>(); playerAmmo = weaponSwitch.GetComponent <PlayerAmmo>(); }
// Use this for initialization void Start() { text = GetComponent <Text>(); weaponSwitch = transform.root.GetComponent <WeaponSwitch>(); playerAmmo = weaponSwitch.GetComponent <PlayerAmmo>(); }