示例#1
0
    private void AddAmmo(WeaponSlot weapon, int quantity)
    {
        weapon.Ammo += quantity;
        var weaponEquiped = GameObject.FindGameObjectWithTag("Weapon");

        if (weaponEquiped != null)
        {
            weaponEquiped.GetComponent <Weapon>().AddAmmo(quantity);
        }
        weapon.RenderWeapon();
    }