示例#1
0
    protected IEnumerator ReloadCoroutine()
    {
        slot.Appear();
        if (currentGun.currentBullet < currentGun.reloadBullet)
        {
            isReload = true;

            currentGun.currentBullet = 0;

            yield return(new WaitForSeconds(currentGun.reloadTime));

            currentGun.currentBullet = currentGun.reloadBullet;
            isReload = false;
        }
        else
        {
            Debug.Log("총알이 최대치입니다.");
        }
    }