public int GetAmmoCount(WeaponPlayer.WeaponInput type) { switch (type) { case WeaponPlayer.WeaponInput.Primary: return(-1); case WeaponPlayer.WeaponInput.Secondary: return(GetSecondaryAmmoCount()); case WeaponPlayer.WeaponInput.Tertiary: return(GetTertiaryAmmoCount()); default: return(-1); } }
public void AddAmmoCount(int amount, WeaponPlayer.WeaponInput type) { switch (type) { case WeaponPlayer.WeaponInput.Primary: break; case WeaponPlayer.WeaponInput.Secondary: AddSecondaryAmmoCount(amount); break; case WeaponPlayer.WeaponInput.Tertiary: AddTertiaryAmmoCount(amount); break; default: break; } }