public void ReloadHolder() { if (_weapon == null) { return; } _weapon.ReloadHolder(); UI.AmmoUi.SetAmmo(_weapon.Holder.CountAmmunitionInHolder, _weapon.CountHolder); }
public void ReloadHolder() { if (_weapon == null) { return; } _weapon.ReloadHolder(); UI.AmmoUi.SetAmmo(_weapon.Holder.CountAmmunitionInHolder, _weapon.CountHolder); }