private void CreateWeaponModel(int equipId) { EquipModel.CreateModel(equipId, theModel => { if (null == theModel) { return; } theModel.transform.parent = EquipModel.transform; theModel.gameObject.SetLayerRecursive(LayerMask.NameToLayer(GAMELAYER.UI)); theModel.gameObject.SetRenderQueue(ModelRenderQueue); Vector3 v = new Vector3(0.0f, 0.0f, 1.32f); foreach (var ep in ListEquipOffset) { if (ep.EquipId == equipId) { v = ep.OriginPosition; break; } } theModel.transform.localPosition = v; theModel.transform.rotation = Quaternion.Euler(EquipForward); if (theModel.GetComponent <RotateAround>() == null) { var rotate = theModel.AddComponent <RotateAround>(); rotate.Forward = true; rotate.Speed = RotateSpeed; } }); }
private void ShowWeaponModel(int equipId) { DestroyModel(); EquipModel.CreateModel(equipId, go => { if (null == go) { return; } go.transform.parent = EquipModel.transform; go.gameObject.SetLayerRecursive(LayerMask.NameToLayer(GAMELAYER.UI)); go.gameObject.SetRenderQueue(ModelRenderQueue); if (rotateAround == null) { rotateAround = go.GetComponentInChildren <RotateAround>(); if (rotateAround != null) { initRotate = rotateAround.gameObject.transform.localRotation; } } else { rotateAround.transform.localRotation = initRotate; } }, true); }
private void CreateModel() { if (itemListLogic == null) { return; } if (model != null) { return; } var t = itemListLogic.Item as EquipModelDataModel; if (t != null) { DestroyModel(); EquipModel.CreateModel(t.EquipId, go => { if (null == go) { return; } model = go; go.transform.parent = EquipModel.transform; go.gameObject.SetLayerRecursive(LayerMask.NameToLayer(GAMELAYER.PerspectiveView)); go.gameObject.SetRenderQueue(ModelRenderQueue); rotateAround = go.GetComponentInChildren <RotateAround>(); if (rotateAround != null) { initRotate = rotateAround.gameObject.transform.localRotation; } SetRotate(); }, true); } }