private Waypoint NeighbourAt(Waypoint waypoint, Vector2 direction) { return waypoint.NeighbourAt( direction, DIRECTION_SEEK_ANGLE_LIMIT, x => x.Accepts(this.gameObject)); }
private Waypoint NeighbourAt(Waypoint waypoint, Vector2 direction) { return waypoint.NeighbourAt( direction, DIRECTION_SEEK_ANGLE_LIMIT, x => x.Accepts(this.gameObject)); }