private void OnOneWayConnectToSelected() { Selection.selectionChanged -= OnOneWayConnectToSelected; if (Selection.activeGameObject == null) { return; } var targetWaypoint = Selection.activeGameObject.GetComponent <Waypoint>(); if (targetWaypoint == null || waypoint == null) { return; } waypoint.ConnectWaypoint(targetWaypoint); }
private void ConnectWaypoints(Waypoint w1, Waypoint w2) { w1.ConnectWaypoint(w2); w2.ConnectWaypoint(w1); }