// The variables in the first 0x14 bytes in a GFX node are common, but after that there are type-specific variables void UpdateSpecificVariables(GfxNode node) { _watchVariablePanel.RemoveVariables(SpecificVariables); SpecificVariables.Clear(); if (node != null) { foreach (WatchVariableControlPrecursor precursor in node.GetTypeSpecificVariables()) { SpecificVariables.Add(precursor.CreateWatchVariableControl()); } } _watchVariablePanel.AddVariables(SpecificVariables); }
public void AddVariables(List <WatchVariableControl> watchVarControls) { _watchVariablePanel.AddVariables(watchVarControls); }
public override void AddVariables(List <WatchVariableControl> watchVarControls) { _variablePanel.AddVariables(watchVarControls); }