private void StrongAlienAggressionProcess()
    {
        awaitTimer = 0f;

        if (warriorHealth.instantHealth >= 0)
        {
            warriorHealth.EnemyAttack(damageAmount);
        }
    }
    private void AlienAggressionProcess() // If warrior is alive, then attack
    {
        awaitTimer = 0f;
        //enemyAnimationTrigger.SetBool("AlienIsAttacked", true);
        enemyAnimationTrigger.SetBool("AlienIsAttacked", AlienIsAttacked);

        if (warriorHealth.instantHealth >= 0)
        {
            warriorHealth.EnemyAttack(damageAmount);
        }
    }