private void GetResource() { if (availableToMineResources.Count == 0) { return; } int i = Random.Range(0, availableToMineResources.Count); wareHouse.AddResource(availableToMineResources[i], 1); OnAction("ResourceAdded"); }
private void GetResource() { if (availableToMineResources.Count == 0) { return; } int i = Random.Range(0, availableToMineResources.Count); wareHouse.AddResource(availableToMineResources[i], 1); OnAction("ResourceAdded"); }