public void ShowSelfWarTypeBuff()
 {
     WarBuff[] buffArray = new WarBuff[] { WarBuff.WarType1, WarBuff.WarType2, WarBuff.WarType3, WarBuff.WarType4 };
     WarBuff buff = buffArray[((int) WarManager.instance.WarProgress.warType) - 1];
     BuffConfig buffConfig = GameConfigs.instance.GetBuffConfig((int) buff);
     WarManager.instance.showWarBuffs.ShowDetailInfoOfBuff(buffConfig, this.selfWarType.transform.position, false);
 }
 public void ShowSelfFormationBuff()
 {
     WarBuff[] buffArray = new WarBuff[] { WarBuff.Formation1, WarBuff.Formation2, WarBuff.Formation3, WarBuff.Formation4, WarBuff.Formation5 };
     WarBuff buff = buffArray[((int) WarManager.instance.WarProgress.selfFleet.formation) - 1];
     BuffConfig buffConfig = GameConfigs.instance.GetBuffConfig((int) buff);
     WarManager.instance.showWarBuffs.ShowDetailInfoOfBuff(buffConfig, this.selfFormation.transform.position, false);
 }
 public void AddSelfBuff(WarBuff buff)
 {
     BuffConfig buffConfig = GameConfigs.instance.GetBuffConfig((int) buff);
     this.AddSelfBuff(buffConfig);
 }