public void ShowSelfWarTypeBuff() { WarBuff[] buffArray = new WarBuff[] { WarBuff.WarType1, WarBuff.WarType2, WarBuff.WarType3, WarBuff.WarType4 }; WarBuff buff = buffArray[((int) WarManager.instance.WarProgress.warType) - 1]; BuffConfig buffConfig = GameConfigs.instance.GetBuffConfig((int) buff); WarManager.instance.showWarBuffs.ShowDetailInfoOfBuff(buffConfig, this.selfWarType.transform.position, false); }
public void ShowSelfFormationBuff() { WarBuff[] buffArray = new WarBuff[] { WarBuff.Formation1, WarBuff.Formation2, WarBuff.Formation3, WarBuff.Formation4, WarBuff.Formation5 }; WarBuff buff = buffArray[((int) WarManager.instance.WarProgress.selfFleet.formation) - 1]; BuffConfig buffConfig = GameConfigs.instance.GetBuffConfig((int) buff); WarManager.instance.showWarBuffs.ShowDetailInfoOfBuff(buffConfig, this.selfFormation.transform.position, false); }
public void AddSelfBuff(WarBuff buff) { BuffConfig buffConfig = GameConfigs.instance.GetBuffConfig((int) buff); this.AddSelfBuff(buffConfig); }