private void Start() { ingameName = PlayerPrefs.GetString("Name"); if (SceneManager.GetActiveScene().name == "WaitingScene") { waitingPlayersPanel = GameObject.Find("PlayersPanel").GetComponent <WaitingPlayersPanel>(); } }
// Start is called before the first frame update void Start() { // Find local player object PlayerConnection[] allPlayers = GameObject.FindObjectsOfType <PlayerConnection>(); foreach (PlayerConnection player in allPlayers) { if (player.isLocalPlayer) { localPlayer = player; } } player = GameObject.Find("Player").GetComponent <Player>(); waitingPlayersPanel = GameObject.Find("PlayersPanel").GetComponent <WaitingPlayersPanel>(); // localPlayer.CmdRegisterPlayer(PlayerPrefs.GetString("Name")); }