コード例 #1
0
ファイル: Player.cs プロジェクト: ifumi/ColorCardGame
    private void Start()
    {
        ingameName = PlayerPrefs.GetString("Name");

        if (SceneManager.GetActiveScene().name == "WaitingScene")
        {
            waitingPlayersPanel = GameObject.Find("PlayersPanel").GetComponent <WaitingPlayersPanel>();
        }
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        // Find local player object
        PlayerConnection[] allPlayers = GameObject.FindObjectsOfType <PlayerConnection>();

        foreach (PlayerConnection player in allPlayers)
        {
            if (player.isLocalPlayer)
            {
                localPlayer = player;
            }
        }

        player = GameObject.Find("Player").GetComponent <Player>();
        waitingPlayersPanel = GameObject.Find("PlayersPanel").GetComponent <WaitingPlayersPanel>();

        // localPlayer.CmdRegisterPlayer(PlayerPrefs.GetString("Name"));
    }