void TooltipNodeMouseEnter(WMG_Series aSeries, WMG_Node aNode, bool state) { if (isTooltipObjectNull() || !aSeries.seriesTooltipEnabled) { return; } if (state) { MouseEnterCommon(tooltipLabeler(aSeries, aNode), aNode.gameObject); } else { MouseExitCommon(); } aSeries.tooltipPointAnimator(aSeries, aNode, state); }