Exemplo n.º 1
0
 void TooltipNodeMouseEnter(WMG_Series aSeries, WMG_Node aNode, bool state)
 {
     if (isTooltipObjectNull() || !aSeries.seriesTooltipEnabled)
     {
         return;
     }
     if (state)
     {
         MouseEnterCommon(tooltipLabeler(aSeries, aNode), aNode.gameObject);
     }
     else
     {
         MouseExitCommon();
     }
     aSeries.tooltipPointAnimator(aSeries, aNode, state);
 }