// Sets if sound should be enabled or not public static void setSoundEnabled(bool isEnabled) { #if UNITY_IPHONE VungleBinding.setSoundEnabled(isEnabled); #elif UNITY_ANDROID VungleAndroid.setSoundEnabled(isEnabled); #endif }
// Sets if sound should be enabled or not public static void setSoundEnabled(bool isEnabled) { #if UNITY_IPHONE VungleBinding.setSoundEnabled(isEnabled); #elif UNITY_ANDROID VungleAndroid.setSoundEnabled(isEnabled); #elif UNITY_WSA_10_0 || UNITY_WINRT_8_1 || UNITY_METRO VungleWin.setSoundEnabled(isEnabled); #endif }
void OnGUI() { beginColumn(); if (GUILayout.Button("Init")) { // replace with your app ID!!! VungleAndroid.init("com.prime31.Vungle"); } if (GUILayout.Button("Is Sound Enabled?")) { Debug.Log("is sound enabled? " + VungleAndroid.isSoundEnabled()); } if (GUILayout.Button("Set Sound Enabled")) { VungleAndroid.setSoundEnabled(true); } if (GUILayout.Button("Is Video Available?")) { Debug.Log("is video available? " + VungleAndroid.isVideoAvailable()); } if (GUILayout.Button("Set Ad Orientation to AutoRotate")) { VungleAndroid.setAdOrientation(VungleAdOrientation.AutoRotate); } endColumn(true); if (GUILayout.Button("Play Ad")) { VungleAndroid.playAd(); } if (GUILayout.Button("Play Insentivised Ad")) { VungleAndroid.playAd(true, "some-user"); } endColumn(); }
// Sets if sound should be enabled or not public static void setSoundEnabled(bool isEnabled) { #if (!VUNGLE_AD_OFF) #if UNITY_EDITOR return; #endif #if UNITY_IPHONE VungleBinding.setSoundEnabled(isEnabled); #elif UNITY_ANDROID VungleAndroid.setSoundEnabled(isEnabled); #elif UNITY_WSA_10_0 || UNITY_WINRT_8_1 || UNITY_METRO VungleWin.setSoundEnabled(isEnabled); #endif #endif }