public void partition(List <Hare.Geometry.Point> P) { Partitioned = true; List <Point3d> PTS = new List <Point3d>(); foreach (Hare.Geometry.Point PT in P) { PTS.Add(new Point3d(PT.x, PT.y, PT.z)); } Voxels = new VoxelGrid_RC(this, PTS, UI.PachydermAc_PlugIn.Instance.VG_Domain()); }
public override void partition(List <Hare.Geometry.Point> P, int SP_PARAM) { Partitioned = true; List <Point3d> PTS = new List <Point3d>(); foreach (Hare.Geometry.Point PT in P) { PTS.Add(new Point3d(PT.x, PT.y, PT.z)); } Voxels = new VoxelGrid_RC(this, PTS, SP_PARAM); }
public void partition(List <Point3d> P) { Partitioned = true; Voxels = new VoxelGrid_RC(this, P, UI.PachydermAc_PlugIn.Instance.VG_Domain()); }
public override void partition(List <Point3d> P, int SP_PARAM) { Partitioned = true; Voxels = new VoxelGrid_RC(this, P, SP_PARAM); }
private void CancelCalc() { Source = null; Receiver = null; Direct_Data = null; IS_Data = null; Grid = default(VoxelGrid_RC); this.Calculate.Enabled = true; }
public void partition(List<Point3d> P) { Partitioned = true; Voxels = new VoxelGrid_RC(this, P, UI.PachydermAc_PlugIn.Instance.VG_Domain()); }
public void partition(List<Hare.Geometry.Point> P) { Partitioned = true; List<Point3d> PTS = new List<Point3d>(); foreach (Hare.Geometry.Point PT in P) { PTS.Add(new Point3d(PT.x, PT.y, PT.z)); } Voxels = new VoxelGrid_RC(this, PTS, UI.PachydermAc_PlugIn.Instance.VG_Domain()); }
public override void partition(List<Hare.Geometry.Point> P, int SP_PARAM) { Partitioned = true; List<Point3d> PTS = new List<Point3d>(); foreach (Hare.Geometry.Point PT in P) { PTS.Add(new Point3d(PT.x, PT.y, PT.z)); } Voxels = new VoxelGrid_RC(this, PTS, SP_PARAM); }
public override void partition(List<Point3d> P, int SP_PARAM) { Partitioned = true; Voxels = new VoxelGrid_RC(this, P, SP_PARAM); }