public void partition(List <Hare.Geometry.Point> P)
            {
                Partitioned = true;
                List <Point3d> PTS = new List <Point3d>();

                foreach (Hare.Geometry.Point PT in P)
                {
                    PTS.Add(new Point3d(PT.x, PT.y, PT.z));
                }
                Voxels = new VoxelGrid_RC(this, PTS, UI.PachydermAc_PlugIn.Instance.VG_Domain());
            }
            public override void partition(List <Hare.Geometry.Point> P, int SP_PARAM)
            {
                Partitioned = true;
                List <Point3d> PTS = new List <Point3d>();

                foreach (Hare.Geometry.Point PT in P)
                {
                    PTS.Add(new Point3d(PT.x, PT.y, PT.z));
                }
                Voxels = new VoxelGrid_RC(this, PTS, SP_PARAM);
            }
 public void partition(List <Point3d> P)
 {
     Partitioned = true;
     Voxels      = new VoxelGrid_RC(this, P, UI.PachydermAc_PlugIn.Instance.VG_Domain());
 }
 public override void partition(List <Point3d> P, int SP_PARAM)
 {
     Partitioned = true;
     Voxels      = new VoxelGrid_RC(this, P, SP_PARAM);
 }
 private void CancelCalc()
 {
     Source = null;
     Receiver = null;
     Direct_Data = null;
     IS_Data = null;
     Grid = default(VoxelGrid_RC);
     this.Calculate.Enabled = true;
 }
 public void partition(List<Point3d> P)
 {
     Partitioned = true;
     Voxels = new VoxelGrid_RC(this, P, UI.PachydermAc_PlugIn.Instance.VG_Domain());
 }
 public void partition(List<Hare.Geometry.Point> P)
 {
     Partitioned = true;
     List<Point3d> PTS = new List<Point3d>();
     foreach (Hare.Geometry.Point PT in P)
     {
         PTS.Add(new Point3d(PT.x, PT.y, PT.z));
     }
     Voxels = new VoxelGrid_RC(this, PTS, UI.PachydermAc_PlugIn.Instance.VG_Domain());
 }
 public override void partition(List<Hare.Geometry.Point> P, int SP_PARAM)
 {
     Partitioned = true;
     List<Point3d> PTS = new List<Point3d>();
     foreach (Hare.Geometry.Point PT in P)
     {
         PTS.Add(new Point3d(PT.x, PT.y, PT.z));
     }
     Voxels = new VoxelGrid_RC(this, PTS, SP_PARAM);
 }
 public override void partition(List<Point3d> P, int SP_PARAM)
 {
     Partitioned = true;
     Voxels = new VoxelGrid_RC(this, P, SP_PARAM);
 }