示例#1
0
        void call_CallStateChanged(object sender, VoipEventArgs<CallState> e)
        {
            Log("Call state changed to: {0}", e.Item);

            _callState = e.Item;

            var text = "Call";

            switch (_callState)
            {
                case CallState.InCall:
                case CallState.Ringback: text = "Hang up";
                    break;
                case CallState.Ringing: text = "Accept";
                    break;
                case CallState.Completed: text = "Call";
                    break;
            }

            this.OnUIThread(() => _btnPhone.Text = text);
        }
示例#2
0
        void call_CallStateChanged(object sender, VoipEventArgs <CallState> e)
        {
            Log("Call state changed to: {0}", e.Item);

            _callState = e.Item;

            var text = "Call";

            switch (_callState)
            {
            case CallState.InCall:
            case CallState.Ringback: text = "Hang up";
                break;

            case CallState.Ringing: text = "Accept";
                break;

            case CallState.Completed: text = "Call";
                break;
            }

            this.OnUIThread(() => _btnPhone.Text = text);
        }
示例#3
0
 private void CalleePhoneOnIncomingCall(object sender, VoipEventArgs <IPhoneCall> voipEventArgs)
 {
 }
示例#4
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 void _phoneBob_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
     _incomingCallBob = e.Item;
     WireEventsBob(_incomingCallBob);
     OnBobIncomingCallReceived();
 }
示例#5
0
 void _phoneAlice_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
     _incomingCallAlice = e.Item;
     WireEventsAlice(_incomingCallAlice);
     OnAliceIncomingCallReceived();
 }
 protected virtual void _calleePhone_StateChanged(object sender, VoipEventArgs <SoftPhoneState> e)
 {
 }
示例#7
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 void callAlice_ErrorOccured(object sender, VoipEventArgs <CallErrorObject> e)
 {
     _callErrorAlice = e.Item;
     OnAliceErrorOccured();
 }
示例#8
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 void _phoneAlice_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
     _incomingCallAlice = e.Item;
     WireEventsAlice(_incomingCallAlice);
     OnAliceIncomingCallReceived();
 }
示例#9
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 private void CallerPhoneOnStateChanged(object sender, VoipEventArgs<SoftPhoneState> voipEventArgs)
 {
 }
示例#10
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 void _softPhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
     _incomingCall = e.Item;
     WireEvents(_incomingCall);
     Log("Received incoming call");
 }
示例#11
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 void call_CallErrorOccured(object sender, VoipEventArgs<CallErrorObject> e)
 {
     Log("Call error occured: {0}", e.Item);
 }
 protected override void _calleePhone_StateChanged(object sender, VoipEventArgs<SoftPhoneState> e)
 {
 }
示例#13
0
 void call_CallStateChanged(object sender, VoipEventArgs <CallState> e)
 {
     _callState = e.Item;
 }
 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
 }
 protected override void _calleePhone_StateChanged(object sender, VoipEventArgs<SoftPhoneState> e)
 {
     _firedStateChanged = true;
     _wait.Set();
 }
 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
     _incomingCall = e.Item;
     _firedIncomingCall = true;
 }
 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
 }
示例#18
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 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
     _incomingCall      = e.Item;
     _firedIncomingCall = true;
 }
 protected virtual void _calleePhone_StateChanged(object sender, VoipEventArgs<SoftPhoneState> e)
 {
 }
示例#20
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 void call_CallStateChanged(object sender, VoipEventArgs<CallState> e)
 {
     _callState = e.Item;
 }
示例#21
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 void _phoneBob_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
     _incomingCallBob = e.Item;
     WireEventsBob(_incomingCallBob);
     OnBobIncomingCallReceived();
 }
示例#22
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 private void CalleePhoneOnIncomingCall(object sender, VoipEventArgs<IPhoneCall> voipEventArgs)
 {
 }
示例#23
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 protected override void _calleePhone_StateChanged(object sender, VoipEventArgs <SoftPhoneState> e)
 {
     _firedStateChanged = true;
     _wait.Set();
 }
示例#24
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 void call_CallErrorOccured(object sender, VoipEventArgs <CallErrorObject> e)
 {
     Log("Call error occured: {0}", e.Item);
 }
 protected virtual void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
 }
示例#26
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 void _softPhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
     _incomingCall = e.Item;
     WireEvents(_incomingCall);
     Log("Received incoming call");
 }
示例#27
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 private void callBob_ErrorOccured(object sender, VoipEventArgs <CallErrorObject> e)
 {
     _callErrorBob = e.Item;
     OnBobErrorOccured();
 }
示例#28
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 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
     _incomingCall = e.Item;
     _incomingCall.CallStateChanged += (s, e2) => _callState = e2.Item;
 }
示例#29
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 void _callBob_StateChanged(object sender, VoipEventArgs <CallState> e)
 {
     _callStateBob = e.Item;
     OnBobCallStateChanged();
 }
示例#30
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 void callAlice_ErrorOccured(object sender, VoipEventArgs<CallErrorObject> e)
 {
     _callErrorAlice = e.Item;
     OnAliceErrorOccured();
 }
示例#31
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 void _callAlice_StateChanged(object sender, VoipEventArgs <CallState> e)
 {
     _callStateAlice = e.Item;
     OnAliceCallStateChanged();
 }
示例#32
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 private void callBob_ErrorOccured(object sender, VoipEventArgs<CallErrorObject> e)
 {
     _callErrorBob = e.Item;
     OnBobErrorOccured();
 }
示例#33
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 private void CalleePhoneOnStateChanged(object sender, VoipEventArgs <SoftPhoneState> voipEventArgs)
 {
 }
示例#34
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 void _callAlice_StateChanged(object sender, VoipEventArgs<CallState> e)
 {
     _callStateAlice = e.Item;
     OnAliceCallStateChanged();
 }
示例#35
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 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
     _incomingCall = e.Item;
     _incomingCall.CallStateChanged += (s, e2) => _callState = e2.Item;
 }
示例#36
0
 void _callBob_StateChanged(object sender, VoipEventArgs<CallState> e)
 {
     _callStateBob = e.Item;
     OnBobCallStateChanged();
 }
 protected override void _calleePhone_StateChanged(object sender, VoipEventArgs <SoftPhoneState> e)
 {
 }
 protected virtual void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
 }