void call_CallStateChanged(object sender, VoipEventArgs<CallState> e) { Log("Call state changed to: {0}", e.Item); _callState = e.Item; var text = "Call"; switch (_callState) { case CallState.InCall: case CallState.Ringback: text = "Hang up"; break; case CallState.Ringing: text = "Accept"; break; case CallState.Completed: text = "Call"; break; } this.OnUIThread(() => _btnPhone.Text = text); }
void call_CallStateChanged(object sender, VoipEventArgs <CallState> e) { Log("Call state changed to: {0}", e.Item); _callState = e.Item; var text = "Call"; switch (_callState) { case CallState.InCall: case CallState.Ringback: text = "Hang up"; break; case CallState.Ringing: text = "Accept"; break; case CallState.Completed: text = "Call"; break; } this.OnUIThread(() => _btnPhone.Text = text); }
private void CalleePhoneOnIncomingCall(object sender, VoipEventArgs <IPhoneCall> voipEventArgs) { }
void _phoneBob_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e) { _incomingCallBob = e.Item; WireEventsBob(_incomingCallBob); OnBobIncomingCallReceived(); }
void _phoneAlice_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e) { _incomingCallAlice = e.Item; WireEventsAlice(_incomingCallAlice); OnAliceIncomingCallReceived(); }
protected virtual void _calleePhone_StateChanged(object sender, VoipEventArgs <SoftPhoneState> e) { }
void callAlice_ErrorOccured(object sender, VoipEventArgs <CallErrorObject> e) { _callErrorAlice = e.Item; OnAliceErrorOccured(); }
void _phoneAlice_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e) { _incomingCallAlice = e.Item; WireEventsAlice(_incomingCallAlice); OnAliceIncomingCallReceived(); }
private void CallerPhoneOnStateChanged(object sender, VoipEventArgs<SoftPhoneState> voipEventArgs) { }
void _softPhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e) { _incomingCall = e.Item; WireEvents(_incomingCall); Log("Received incoming call"); }
void call_CallErrorOccured(object sender, VoipEventArgs<CallErrorObject> e) { Log("Call error occured: {0}", e.Item); }
protected override void _calleePhone_StateChanged(object sender, VoipEventArgs<SoftPhoneState> e) { }
void call_CallStateChanged(object sender, VoipEventArgs <CallState> e) { _callState = e.Item; }
protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e) { }
protected override void _calleePhone_StateChanged(object sender, VoipEventArgs<SoftPhoneState> e) { _firedStateChanged = true; _wait.Set(); }
protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e) { _incomingCall = e.Item; _firedIncomingCall = true; }
protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e) { }
protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e) { _incomingCall = e.Item; _firedIncomingCall = true; }
protected virtual void _calleePhone_StateChanged(object sender, VoipEventArgs<SoftPhoneState> e) { }
void call_CallStateChanged(object sender, VoipEventArgs<CallState> e) { _callState = e.Item; }
void _phoneBob_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e) { _incomingCallBob = e.Item; WireEventsBob(_incomingCallBob); OnBobIncomingCallReceived(); }
private void CalleePhoneOnIncomingCall(object sender, VoipEventArgs<IPhoneCall> voipEventArgs) { }
protected override void _calleePhone_StateChanged(object sender, VoipEventArgs <SoftPhoneState> e) { _firedStateChanged = true; _wait.Set(); }
void call_CallErrorOccured(object sender, VoipEventArgs <CallErrorObject> e) { Log("Call error occured: {0}", e.Item); }
protected virtual void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e) { }
void _softPhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e) { _incomingCall = e.Item; WireEvents(_incomingCall); Log("Received incoming call"); }
private void callBob_ErrorOccured(object sender, VoipEventArgs <CallErrorObject> e) { _callErrorBob = e.Item; OnBobErrorOccured(); }
protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e) { _incomingCall = e.Item; _incomingCall.CallStateChanged += (s, e2) => _callState = e2.Item; }
void _callBob_StateChanged(object sender, VoipEventArgs <CallState> e) { _callStateBob = e.Item; OnBobCallStateChanged(); }
void callAlice_ErrorOccured(object sender, VoipEventArgs<CallErrorObject> e) { _callErrorAlice = e.Item; OnAliceErrorOccured(); }
void _callAlice_StateChanged(object sender, VoipEventArgs <CallState> e) { _callStateAlice = e.Item; OnAliceCallStateChanged(); }
private void callBob_ErrorOccured(object sender, VoipEventArgs<CallErrorObject> e) { _callErrorBob = e.Item; OnBobErrorOccured(); }
private void CalleePhoneOnStateChanged(object sender, VoipEventArgs <SoftPhoneState> voipEventArgs) { }
void _callAlice_StateChanged(object sender, VoipEventArgs<CallState> e) { _callStateAlice = e.Item; OnAliceCallStateChanged(); }
protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e) { _incomingCall = e.Item; _incomingCall.CallStateChanged += (s, e2) => _callState = e2.Item; }
void _callBob_StateChanged(object sender, VoipEventArgs<CallState> e) { _callStateBob = e.Item; OnBobCallStateChanged(); }
protected override void _calleePhone_StateChanged(object sender, VoipEventArgs <SoftPhoneState> e) { }
protected virtual void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e) { }