Example #1
0
        void call_CallStateChanged(object sender, VoipEventArgs<CallState> e)
        {
            Log("Call state changed to: {0}", e.Item);

            _callState = e.Item;

            var text = "Call";

            switch (_callState)
            {
                case CallState.InCall:
                case CallState.Ringback: text = "Hang up";
                    break;
                case CallState.Ringing: text = "Accept";
                    break;
                case CallState.Completed: text = "Call";
                    break;
            }

            this.OnUIThread(() => _btnPhone.Text = text);
        }
Example #2
0
        void call_CallStateChanged(object sender, VoipEventArgs <CallState> e)
        {
            Log("Call state changed to: {0}", e.Item);

            _callState = e.Item;

            var text = "Call";

            switch (_callState)
            {
            case CallState.InCall:
            case CallState.Ringback: text = "Hang up";
                break;

            case CallState.Ringing: text = "Accept";
                break;

            case CallState.Completed: text = "Call";
                break;
            }

            this.OnUIThread(() => _btnPhone.Text = text);
        }
Example #3
0
 private void CalleePhoneOnIncomingCall(object sender, VoipEventArgs <IPhoneCall> voipEventArgs)
 {
 }
Example #4
0
 void _phoneBob_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
     _incomingCallBob = e.Item;
     WireEventsBob(_incomingCallBob);
     OnBobIncomingCallReceived();
 }
Example #5
0
 void _phoneAlice_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
     _incomingCallAlice = e.Item;
     WireEventsAlice(_incomingCallAlice);
     OnAliceIncomingCallReceived();
 }
 protected virtual void _calleePhone_StateChanged(object sender, VoipEventArgs <SoftPhoneState> e)
 {
 }
Example #7
0
 void callAlice_ErrorOccured(object sender, VoipEventArgs <CallErrorObject> e)
 {
     _callErrorAlice = e.Item;
     OnAliceErrorOccured();
 }
Example #8
0
 void _phoneAlice_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
     _incomingCallAlice = e.Item;
     WireEventsAlice(_incomingCallAlice);
     OnAliceIncomingCallReceived();
 }
Example #9
0
 private void CallerPhoneOnStateChanged(object sender, VoipEventArgs<SoftPhoneState> voipEventArgs)
 {
 }
Example #10
0
 void _softPhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
     _incomingCall = e.Item;
     WireEvents(_incomingCall);
     Log("Received incoming call");
 }
Example #11
0
 void call_CallErrorOccured(object sender, VoipEventArgs<CallErrorObject> e)
 {
     Log("Call error occured: {0}", e.Item);
 }
 protected override void _calleePhone_StateChanged(object sender, VoipEventArgs<SoftPhoneState> e)
 {
 }
Example #13
0
 void call_CallStateChanged(object sender, VoipEventArgs <CallState> e)
 {
     _callState = e.Item;
 }
 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
 }
 protected override void _calleePhone_StateChanged(object sender, VoipEventArgs<SoftPhoneState> e)
 {
     _firedStateChanged = true;
     _wait.Set();
 }
 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
     _incomingCall = e.Item;
     _firedIncomingCall = true;
 }
 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
 }
Example #18
0
 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
     _incomingCall      = e.Item;
     _firedIncomingCall = true;
 }
 protected virtual void _calleePhone_StateChanged(object sender, VoipEventArgs<SoftPhoneState> e)
 {
 }
 void call_CallStateChanged(object sender, VoipEventArgs<CallState> e)
 {
     _callState = e.Item;
 }
Example #21
0
 void _phoneBob_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
     _incomingCallBob = e.Item;
     WireEventsBob(_incomingCallBob);
     OnBobIncomingCallReceived();
 }
Example #22
0
 private void CalleePhoneOnIncomingCall(object sender, VoipEventArgs<IPhoneCall> voipEventArgs)
 {
 }
Example #23
0
 protected override void _calleePhone_StateChanged(object sender, VoipEventArgs <SoftPhoneState> e)
 {
     _firedStateChanged = true;
     _wait.Set();
 }
Example #24
0
 void call_CallErrorOccured(object sender, VoipEventArgs <CallErrorObject> e)
 {
     Log("Call error occured: {0}", e.Item);
 }
 protected virtual void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
 }
Example #26
0
 void _softPhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
     _incomingCall = e.Item;
     WireEvents(_incomingCall);
     Log("Received incoming call");
 }
Example #27
0
 private void callBob_ErrorOccured(object sender, VoipEventArgs <CallErrorObject> e)
 {
     _callErrorBob = e.Item;
     OnBobErrorOccured();
 }
 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
     _incomingCall = e.Item;
     _incomingCall.CallStateChanged += (s, e2) => _callState = e2.Item;
 }
Example #29
0
 void _callBob_StateChanged(object sender, VoipEventArgs <CallState> e)
 {
     _callStateBob = e.Item;
     OnBobCallStateChanged();
 }
Example #30
0
 void callAlice_ErrorOccured(object sender, VoipEventArgs<CallErrorObject> e)
 {
     _callErrorAlice = e.Item;
     OnAliceErrorOccured();
 }
Example #31
0
 void _callAlice_StateChanged(object sender, VoipEventArgs <CallState> e)
 {
     _callStateAlice = e.Item;
     OnAliceCallStateChanged();
 }
Example #32
0
 private void callBob_ErrorOccured(object sender, VoipEventArgs<CallErrorObject> e)
 {
     _callErrorBob = e.Item;
     OnBobErrorOccured();
 }
Example #33
0
 private void CalleePhoneOnStateChanged(object sender, VoipEventArgs <SoftPhoneState> voipEventArgs)
 {
 }
Example #34
0
 void _callAlice_StateChanged(object sender, VoipEventArgs<CallState> e)
 {
     _callStateAlice = e.Item;
     OnAliceCallStateChanged();
 }
Example #35
0
 protected override void _calleePhone_IncomingCall(object sender, VoipEventArgs <IPhoneCall> e)
 {
     _incomingCall = e.Item;
     _incomingCall.CallStateChanged += (s, e2) => _callState = e2.Item;
 }
Example #36
0
 void _callBob_StateChanged(object sender, VoipEventArgs<CallState> e)
 {
     _callStateBob = e.Item;
     OnBobCallStateChanged();
 }
 protected override void _calleePhone_StateChanged(object sender, VoipEventArgs <SoftPhoneState> e)
 {
 }
 protected virtual void _calleePhone_IncomingCall(object sender, VoipEventArgs<IPhoneCall> e)
 {
 }