public VirulentStrainEpidemicEffects getVirulentStrainEpidemicEffects() { if (intList.Count > 0) { // int index = UnityEngine.Random.Range(0, intList.Count); int index = 0; VirulentStrainEpidemicEffects vse = (VirulentStrainEpidemicEffects)(intList[index]); intList.RemoveAt(index); return(vse); } else { return((VirulentStrainEpidemicEffects)0); } }
public void VSEffect(VirulentStrainEpidemicEffects vse) { displayRecord("Virulent Strain Epidemic Effects has been triggered: " + vse.ToString()); }