public VirulentStrainEpidemicEffects getVirulentStrainEpidemicEffects()
 {
     if (intList.Count > 0)
     {
         // int index = UnityEngine.Random.Range(0, intList.Count);
         int index = 0;
         VirulentStrainEpidemicEffects vse = (VirulentStrainEpidemicEffects)(intList[index]);
         intList.RemoveAt(index);
         return(vse);
     }
     else
     {
         return((VirulentStrainEpidemicEffects)0);
     }
 }
 public void VSEffect(VirulentStrainEpidemicEffects vse)
 {
     displayRecord("Virulent Strain Epidemic Effects has been triggered: " + vse.ToString());
 }