public Renderer() { viewport.CameraCore = new OrthographicCameraCore() { LookDirection = new Vector3(-100, 0, 0), UpDirection = Vector3.UnitY, Position = new Vector3(100, 0, 0), Width = 100, NearPlaneDistance = 0.1f, FarPlaneDistance = 500 }; viewport.FXAALevel = FXAALevel.Medium; viewport.Items.AddChildNode(lightNode); viewport.StartD3D(100, 100); }
private void Window_Load(object sender, EventArgs e) { viewport.StartD3D(window.ClientSize.Width, window.ClientSize.Height); }