/// <summary> /// Constructeur /// </summary> /// <param name="selectedIndex"></param> public GameScreenEventArgs(ViewerEnums.ScreenType screenCalled, Guid screenId, Point position, bool ignoreStartingScript) { ScreenCalled = screenCalled; ScreenId = screenId; Position = position; IgnoreStartingScript = ignoreStartingScript; }
/// <summary> /// Constructeur /// </summary> /// <param name="selectedIndex"></param> public GameScreenEventArgs(ViewerEnums.ScreenType screenCalled, Guid screenId) { ScreenCalled = screenCalled; ScreenId = screenId; }
/// <summary> /// Constructeur /// </summary> /// <param name="selectedIndex"></param> public GameScreenEventArgs(ViewerEnums.ScreenType screenCalled, Guid screenId, Point position) { ScreenCalled = screenCalled; ScreenId = screenId; Position = position; }
/// <summary> /// Constructeur /// </summary> /// <param name="selectedIndex"></param> public GameScreenEventArgs(ViewerEnums.ScreenType screenCalled) { ScreenCalled = screenCalled; }