/// <summary>
 /// Constructeur
 /// </summary>
 /// <param name="selectedIndex"></param>
 public GameScreenEventArgs(ViewerEnums.ScreenType screenCalled, Guid screenId, Point position, bool ignoreStartingScript)
 {
     ScreenCalled         = screenCalled;
     ScreenId             = screenId;
     Position             = position;
     IgnoreStartingScript = ignoreStartingScript;
 }
 /// <summary>
 /// Constructeur
 /// </summary>
 /// <param name="selectedIndex"></param>
 public GameScreenEventArgs(ViewerEnums.ScreenType screenCalled, Guid screenId)
 {
     ScreenCalled = screenCalled;
     ScreenId     = screenId;
 }
 /// <summary>
 /// Constructeur
 /// </summary>
 /// <param name="selectedIndex"></param>
 public GameScreenEventArgs(ViewerEnums.ScreenType screenCalled, Guid screenId, Point position)
 {
     ScreenCalled = screenCalled;
     ScreenId     = screenId;
     Position     = position;
 }
 /// <summary>
 /// Constructeur
 /// </summary>
 /// <param name="selectedIndex"></param>
 public GameScreenEventArgs(ViewerEnums.ScreenType screenCalled)
 {
     ScreenCalled = screenCalled;
 }