public void ButtonPressed(int b) { if (b >= 2 && b <= 5) { if (owner.localPlayer.team != b - 1) { team = b - 1; owner.localPlayer.SetTeam(b - 1); UpdateCircles(); } } else if (b == 0) // Start match { print("Initiating multiplayer match"); bool[] activeTeams = new bool[4]; for (int i = 0; i < 4; i++) { activeTeams[i] = (teamPlayers[i + 1] > 0); } owner.InitiateMultiplayerMatch(activeTeams); } else if (b == 1) // Back { owner.BackButtonPressed(); } }