private void Start() { aSrc = GetComponent <AudioSource>(); //Setup der Vibration: vib = new Vibration(); vib.SetVibrationEffect(new long[54] { 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 10, 1, 10, 1, 10, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2 }); }
private void Awake() { millSeq_Object = transform.parent.gameObject; anim = GetComponent <Animator>(); vib = new Vibration(); vib.SetVibrationEffect(new long[50] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }); }
void Start() { potatoGame = this; realVel = velocity * Time.fixedDeltaTime; /* * staticCam = true; * pauseMove = true; * runGame = true; * cScript.transform.rotation = Quaternion.identity; * StartCoroutine(RunPotatoGame()); * //*/ //Setup der Vibration: vib = new Vibration(); vib.SetVibrationEffect(new long[2] { 1, 10 }, 0); vib.SetVibrationEffect(new long[2] { 1, 5 }, 0); vib.SetVibrationEffect(new long[2] { 1, 2 }, 0); vib.SetVibrationEffect(new long[2] { 1, 1 }, 0); vib.SetVibrationEffect(new long[2] { 5, 1 }, 0); vib.SetVibrationEffect(new long[2] { 10, 1 }, 0); }
private void Awake() { player = gameObject; scoreText = canvas.transform.GetChild(2).GetChild(1).GetComponent <Text>(); scoreText.text = "0/" + prey.eggGoal; rb = GetComponent <Rigidbody2D>(); anim = transform.GetChild(0).GetComponent <Animator>(); anim.SetBool("moving", false); //Setup der Vibration: vib = new Vibration(); vib.SetVibrationEffect(new long[30] { 1, 10, 1, 10, 1, 10, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2 }); }