static public void LoadSceneFromXmlString(string xmlStr) { ViNoSceneManager sm = ViNoSceneManager.Instance; if (sm == null) { ViNoDebugger.LogError("SceneManager Instance NOT FOUND. Can't Loaded."); return; } sm.SetSceneData((SceneData)DeserializeObject <SceneData>(xmlStr)); SceneData sceneData = sm.GetSceneData(); sm.SetNodeData(sceneData.m_DataArray); sm.CreateSceneNodes(); ViNoDebugger.Log("SaveInfo", "Loaded Scene from XmlString."); }