static public void LoadSceneFromXmlString(string xmlStr)
    {
        ViNoSceneManager sm = ViNoSceneManager.Instance;

        if (sm == null)
        {
            ViNoDebugger.LogError("SceneManager Instance NOT FOUND. Can't Loaded.");
            return;
        }

        sm.SetSceneData((SceneData)DeserializeObject <SceneData>(xmlStr));
        SceneData sceneData = sm.GetSceneData();

        sm.SetNodeData(sceneData.m_DataArray);
        sm.CreateSceneNodes();

        ViNoDebugger.Log("SaveInfo", "Loaded Scene from XmlString.");
    }