private void SetVersions() { string newGameVersion = Versioning.FriendlyCurrentGameVersion(); GameVersionLabel.Content = newGameVersion; LauncherVersionLabel.Content = Versioning.FriendlyLauncherVersion; }
private void UpdateVersionAfterPatch(int verNumber) { Versioning.SetNewVersionAfterPatch(verNumber); if (!Dispatcher.CheckAccess()) { Dispatcher.Invoke(() => GameVersionLabel.Content = Versioning.FriendlyCurrentGameVersion()); } else { GameVersionLabel.Content = Versioning.FriendlyCurrentGameVersion(); } }