Пример #1
0
        private void SetVersions()
        {
            string newGameVersion = Versioning.FriendlyCurrentGameVersion();

            GameVersionLabel.Content     = newGameVersion;
            LauncherVersionLabel.Content = Versioning.FriendlyLauncherVersion;
        }
Пример #2
0
 private void UpdateVersionAfterPatch(int verNumber)
 {
     Versioning.SetNewVersionAfterPatch(verNumber);
     if (!Dispatcher.CheckAccess())
     {
         Dispatcher.Invoke(() => GameVersionLabel.Content = Versioning.FriendlyCurrentGameVersion());
     }
     else
     {
         GameVersionLabel.Content = Versioning.FriendlyCurrentGameVersion();
     }
 }