public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadCharArray(65); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadFloat32(); Field4 = buffer.ReadFloat32(); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadFloat32(); Field11 = buffer.ReadFloat32(); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadInt(32); serBoneNames = new SerializeData(); serBoneNames.Parse(buffer); Field16 = new DT_VARIABLEARRAY(); Field16.Parse(buffer); Field17 = buffer.ReadInt(32); serTranslationCurves = new SerializeData(); serTranslationCurves.Parse(buffer); Field19 = new DT_VARIABLEARRAY(); Field19.Parse(buffer); serRotationCurves = new SerializeData(); serRotationCurves.Parse(buffer); Field21 = new DT_VARIABLEARRAY(); Field21.Parse(buffer); serScaleCurves = new SerializeData(); serScaleCurves.Parse(buffer); Field23 = new DT_VARIABLEARRAY(); Field23.Parse(buffer); Field24 = buffer.ReadFloat32(); Field25 = buffer.ReadFloat32(); Field26 = buffer.ReadFloat32(); Field27 = buffer.ReadFloat32(); Field28 = new Vector3D(); Field28.Parse(buffer); Field29 = new Vector3D(); Field29.Parse(buffer); Field30 = new Vector3D(); Field30.Parse(buffer); Field31 = new Vector3D(); Field31.Parse(buffer); Field32 = buffer.ReadFloat32(); serKeyedAttachments = new SerializeData(); serKeyedAttachments.Parse(buffer); Field34 = buffer.ReadInt(32); Field35 = new DT_VARIABLEARRAY(); Field35.Parse(buffer); serKeyframePosList = new SerializeData(); serKeyframePosList.Parse(buffer); Field37 = new DT_VARIABLEARRAY(); Field37.Parse(buffer); serNonlinearOffset = new SerializeData(); serNonlinearOffset.Parse(buffer); Field39 = new DT_VARIABLEARRAY(); Field39.Parse(buffer); Field40 = new VelocityVector3D(); Field40.Parse(buffer); Field41 = new HardpointLink(); Field41.Parse(buffer); Field42 = buffer.ReadCharArray(256); Field43 = buffer.ReadCharArray(256); }
public void Parse(GameBitBuffer buffer) { Field0 = new VelocityVector3D(); Field0.Parse(buffer); Field1 = new VelocityVector3D(); Field1.Parse(buffer); Field2 = buffer.ReadFloat32(); }