public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(65);
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadFloat32();
     Field4 = buffer.ReadFloat32();
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadFloat32();
     Field14 = buffer.ReadInt(32);
     serBoneNames = new SerializeData();
     serBoneNames.Parse(buffer);
     Field16 = new DT_VARIABLEARRAY();
     Field16.Parse(buffer);
     Field17 = buffer.ReadInt(32);
     serTranslationCurves = new SerializeData();
     serTranslationCurves.Parse(buffer);
     Field19 = new DT_VARIABLEARRAY();
     Field19.Parse(buffer);
     serRotationCurves = new SerializeData();
     serRotationCurves.Parse(buffer);
     Field21 = new DT_VARIABLEARRAY();
     Field21.Parse(buffer);
     serScaleCurves = new SerializeData();
     serScaleCurves.Parse(buffer);
     Field23 = new DT_VARIABLEARRAY();
     Field23.Parse(buffer);
     Field24 = buffer.ReadFloat32();
     Field25 = buffer.ReadFloat32();
     Field26 = buffer.ReadFloat32();
     Field27 = buffer.ReadFloat32();
     Field28 = new Vector3D();
     Field28.Parse(buffer);
     Field29 = new Vector3D();
     Field29.Parse(buffer);
     Field30 = new Vector3D();
     Field30.Parse(buffer);
     Field31 = new Vector3D();
     Field31.Parse(buffer);
     Field32 = buffer.ReadFloat32();
     serKeyedAttachments = new SerializeData();
     serKeyedAttachments.Parse(buffer);
     Field34 = buffer.ReadInt(32);
     Field35 = new DT_VARIABLEARRAY();
     Field35.Parse(buffer);
     serKeyframePosList = new SerializeData();
     serKeyframePosList.Parse(buffer);
     Field37 = new DT_VARIABLEARRAY();
     Field37.Parse(buffer);
     serNonlinearOffset = new SerializeData();
     serNonlinearOffset.Parse(buffer);
     Field39 = new DT_VARIABLEARRAY();
     Field39.Parse(buffer);
     Field40 = new VelocityVector3D();
     Field40.Parse(buffer);
     Field41 = new HardpointLink();
     Field41.Parse(buffer);
     Field42 = buffer.ReadCharArray(256);
     Field43 = buffer.ReadCharArray(256);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new VelocityVector3D();
     Field0.Parse(buffer);
     Field1 = new VelocityVector3D();
     Field1.Parse(buffer);
     Field2 = buffer.ReadFloat32();
 }