public Transform GetSeat(VehicleSeatIndex index) { Transform ret = null; Seats.TryGetValue(index, out ret); return(ret); }
/// <summary> /// 刷新载具对应位置上所坐队友情况 /// </summary> /// <param name="index"></param> private void UpdateSeatStateByIndex(VehicleSeatIndex index) { VehicleSeatIndex uiIndex; var isOccupied = _adapter.IsSeatOccupied(index, out uiIndex); SetSeatState(uiIndex, isOccupied); }
private void SetSeatState(VehicleSeatIndex uiIndex, bool isOccupied) { Transform seat = null; seat = CurVehicle.GetSeat(uiIndex); if (seat != null) { UIUtils.SetActive(seat, isOccupied); } }
public void EnterVehicle(IPawn pawn, VehicleSeatIndex seatIndex, bool @override = false) { if (!(Seats.GetSeat(seatIndex) is VehicleSeat seat)) { return; } if (@override && seat.IsOccupied()) { seat.Occupy(pawn); } else if (seat.IsOccupied()) { seat.Occupy(pawn); } }
public bool IsSeatOccupied(VehicleSeatIndex index, out VehicleSeatIndex uiIndex) { AssertUtility.Assert(IsOnVehicle); uiIndex = VehicleSeatIndex.None; var vehicle = GetCurrentVehicle(); if (vehicle != null) { var seats = vehicle.vehicleSeat; if (seats.IsConfigured((int)index)) { uiIndex = index; } return(seats.IsOccupied((int)index)); } return(false); }
public VehicleSeat(ulong id, VehicleSeatIndex index) { Id = id; Index = index; }