void Start() { about_mode = GameObject.Find("Canvas").GetComponent <UI_Touch>(); check_unlock = GameObject.Find("Canvas").GetComponent <State_Bar>(); //menu dot menu01_dot_all = GameObject.Find("menu01_page_dot"); menu01_dot_y[0] = GameObject.Find("page_number1_y"); menu01_dot_y[1] = GameObject.Find("page_number2_y"); menu01_dot_y[1].SetActive(false); menu_category[0] = GameObject.Find("store_first"); menu_category[1] = GameObject.Find("store_second"); menu_category[2] = GameObject.Find("store_third"); menu_left_arrow = GameObject.Find("arrow_left"); menu_right_arrow = GameObject.Find("arrow_right"); //카테고리 furniture_menu[0] = GameObject.Find("furniture_menu_01"); furniture_menu[1] = GameObject.Find("furniture_menu_02"); furniture_menu[2] = GameObject.Find("furniture_menu_03"); //카테고리1 가구 menu_category1_obj[0] = GameObject.Find("place_object"); menu_category1_obj[1] = GameObject.Find("place_object2"); //카테고리2 가구 menu_category2_obj[0] = GameObject.Find("splace_object"); menu_category2_obj[1] = GameObject.Find("splace_object2"); //카테고리3 가구 menu_category3_obj[0] = GameObject.Find("tplace_object"); menu_category3_obj[1] = GameObject.Find("tplace_object2"); //카테고리1 페이지 menu_category1_page[0] = GameObject.Find("page1"); menu_category1_page[1] = GameObject.Find("page2"); menu_category1_page[1].SetActive(false); //카테고리2 페이지 menu_category2_page[0] = GameObject.Find("spage1"); menu_category2_page[1] = GameObject.Find("spage2"); menu_category2_page[0].SetActive(false); menu_category2_page[1].SetActive(false); //카테고리3 페이지 menu_category3_page[0] = GameObject.Find("tpage1"); menu_category3_page[1] = GameObject.Find("tpage2"); menu_category3_page[0].SetActive(false); menu_category3_page[1].SetActive(false); //카테고리1 페이지 잠금 place_menu_01_page[0] = GameObject.Find("place_menu_page1_lock"); place_menu_01_page[1] = GameObject.Find("place_menu_page2_lock"); //place_menu_01_page[1].SetActive(false); //카테고리2 페이지 잠금 place_menu_02_page[0] = GameObject.Find("splace_menu_page1_lock"); place_menu_02_page[1] = GameObject.Find("splace_menu_page2_lock"); //place_menu_02_page[0].SetActive(false); place_menu_02_page[1].SetActive(false); //카테고리2 페이지 잠금 place_menu_03_page[0] = GameObject.Find("tplace_menu_page1_lock"); place_menu_03_page[1] = GameObject.Find("tplace_menu_page2_lock"); //place_menu_03_page[0].SetActive(false); place_menu_03_page[1].SetActive(false); }
void Start() { about_money = GameObject.Find("Canvas").GetComponent <State_Bar>(); eat = GameObject.Find("food_silder").GetComponent <Slider>(); //배고픔 if (PlayerPrefs.HasKey("state_my_eat")) { eat.value = PlayerPrefs.GetFloat("state_my_eat"); } //한번도 실행시킨적 없으면 0.5f로 초기화 else { eat.value = 0.5f; } food_buy_done_sound = GameObject.Find("food_buy_done_sound"); food_buy_fail_sound = GameObject.Find("food_buy_fail_sound"); food_text = GameObject.Find("food_img_txt"); food_text.SetActive(false); food_left_arrow = GameObject.Find("food_arrow_left"); food_right_arrow = GameObject.Find("food_arrow_right"); food_left_arrow.SetActive(false); food_right_arrow.SetActive(false); for (int i = 0; i < 5; i++) { food_image[i] = GameObject.Find("food_img_" + string.Format("{0:D2}", i)); food_image[i].SetActive(false); //음식갯수 초기화 if (!PlayerPrefs.HasKey("food_number_" + string.Format("{0:D2}", i))) { food_object_number[i] = 3; } else { food_object_number[i] = PlayerPrefs.GetInt("food_number_" + string.Format("{0:D2}", i)); } //음식가격 food_image_price[i] = GameObject.Find("food_" + string.Format("{0:D2}", i) + "_price"); food_image_price[i].SetActive(false); } food_object[0] = GameObject.Find("ChickenLeg"); food_object[1] = GameObject.Find("Cheese"); food_object[2] = GameObject.Find("Croissant"); food_object[3] = GameObject.Find("Fish"); food_object[4] = GameObject.Find("Meat"); uit = GameObject.Find("Canvas").GetComponent <UI_Touch>(); dino_m = GameObject.Find("Dino").GetComponent <Dino_Making>(); dino_object = GameObject.Find("Dino"); Dino = GameObject.Find("Dino").GetComponent <Animator>(); food_buy_ui = GameObject.Find("food_buy_things"); food_buy_ui.SetActive(false); for (int i = 0; i < 10; i++) { food_buy_number[i] = GameObject.Find("food_buy_number_" + string.Format("{0:D2}", i)); food_buy_number[i].SetActive(false); } food_buy_particle = GameObject.Find("food_buy_boom"); food_buy_particle.GetComponent <ParticleSystem>().Stop(); food_buy_particle.GetComponent <AudioSource>().Stop(); }