示例#1
0
        public void unloadtrash_cmd(Client player)
        {
            Character character = player.GetCharacter();

            if (character.JobOne.Type != JobManager.JobTypes.Garbageman)
            {
                player.SendChatMessage("You must be a garbageman to use this command!");
                return;
            }

            if (!character.IsOnGarbageRun)
            {
                player.SendChatMessage("You must be on a garbage run to unload trash.");
                return;
            }

            if (player.Position.DistanceTo(character.JobOne.MiscOne.Location) > 10)
            {
                player.SendChatMessage("You must be at the trash depot to unload the trash.");
                return;
            }

            vehicle_manager.GameVehicle closestVeh = VehicleManager.GetClosestVehicle(player, 10f).GetVehicle();

            if (closestVeh == null || closestVeh.Job.Type != JobManager.JobTypes.Garbageman)
            {
                player.SendChatMessage("~r~You must be at the back of your garbage truck to unload the trash.");
                return;
            }

            if (player.Rotation.Z > API.GetEntityRotation(closestVeh.NetHandle).Z + 20 || player.Rotation.Z < API.GetEntityRotation(closestVeh.NetHandle).Z - 20)
            {
                player.SendChatMessage("~r~You must be at the back of your garbage truck to unload the trash.");
                return;
            }

            if (closestVeh.GarbageBags == 0)
            {
                player.SendChatMessage("~r~Your garbage truck has no trash to unload!");
                return;
            }

            LogManager.Log(LogManager.LogTypes.Stats, $"[Job] {character.CharacterName}[{player.GetAccount().AccountName}] has earned ${closestVeh.GarbageBags * 100} from a garbage run.");
            InventoryManager.GiveInventoryItem(character, new Money(), closestVeh.GarbageBags * 100);
            ChatManager.RoleplayMessage(character, "uses the garbage truck's control panel to unload the trash.", ChatManager.RoleplayMe);
            player.SendChatMessage($"You were paid ${closestVeh.GarbageBags * 100} for unloading {closestVeh.GarbageBags} trash bags.");
            closestVeh.GarbageBags = 0;
            closestVeh.UpdateMarkers();
            API.Shared.SendPictureNotificationToPlayer(player, $"Thanks for keeping Los Santos clean!", "CHAR_PROPERTY_CAR_SCRAP_YARD", 0, 1, "Los Santos Sanitations", "Garbage Notification");
        }
示例#2
0
        public void GarbageThrowBag(Client player, params object[] arguments)
        {
            Character character = player.GetCharacter();

            API.DeleteEntity(character.GarbageBag);
            character.GarbageBag = null;

            vehicle_manager.GameVehicle closestVeh = VehicleManager.GetClosestVehicle(player, 10f).GetVehicle();

            if (NAPI.Player.IsPlayerInAnyVehicle(player))
            {
                player.SendChatMessage("You cannot be in a vehicle while doing this.");
                return;
            }
            if (closestVeh == null || closestVeh.Job.Type != JobManager.JobTypes.Garbageman)
            {
                ChatManager.RoleplayMessage(character, "throws the garbage bag into the air.", ChatManager.RoleplayMe);
                player.SendChatMessage("~r~You must throw the garbage bag into the back of the garbage truck!");
                return;
            }
            if (player.Rotation.Z > API.GetEntityRotation(closestVeh.NetHandle).Z + 30 || player.Rotation.Z < API.GetEntityRotation(closestVeh.NetHandle).Z - 30)
            {
                ChatManager.RoleplayMessage(character, "throws the garbage bag at the garbage truck and misses.", ChatManager.RoleplayMe);
                player.SendChatMessage("~r~You failed to throw the garbage bag into the back of the garbage truck!");
                return;
            }
            if (closestVeh.GarbageBags >= 10)
            {
                ChatManager.RoleplayMessage(character, "throws the garbage bag at the garbage truck and the garbage goes everywhere!", ChatManager.RoleplayMe);
                player.SendChatMessage("~r~Garbage trucks can only hold 10 bags!");
                return;
            }

            ChatManager.RoleplayMessage(character, "successfully throws the garbage bag into the garbage truck.", ChatManager.RoleplayMe);
            player.SendChatMessage("~b~Pick up another garbage bag if you have time or deliver the garbage bags to the depot!");
            closestVeh.GarbageBags += 1;
            closestVeh.UpdateMarkers();
        }
示例#3
0
文件: garbageman.cs 项目: MTG-RP/V-RP
        private void API_onClientEventTrigger(Client player, string eventName, params object[] arguments)
        {
            switch (eventName)
            {
            case "garbage_throwbag":
            {
                Character character = player.GetCharacter();
                API.DeleteEntity(character.GarbageBag);
                character.GarbageBag = null;

                vehicle_manager.Vehicle closestVeh = VehicleManager.GetClosestVehicle(player, 10f).GetVehicle();

                if (API.IsPlayerInAnyVehicle(player))
                {
                    player.SendChatMessage("You cannot be in a vehicle while doing this.");
                    return;
                }
                if (closestVeh == null || closestVeh.Job.Type != JobManager.JobTypes.Garbageman)
                {
                    ChatManager.RoleplayMessage(character, "throws the garbage bag into the air.", ChatManager.RoleplayMe);
                    player.SendChatMessage("~r~You must throw the garbage bag into the back of the garbage truck!");
                    return;
                }
                if (player.rotation.Z > API.GetEntityRotation(closestVeh.NetHandle).Z + 30 || player.rotation.Z < API.GetEntityRotation(closestVeh.NetHandle).Z - 30)
                {
                    ChatManager.RoleplayMessage(character, "throws the garbage bag at the garbage truck and misses.", ChatManager.RoleplayMe);
                    player.SendChatMessage("~r~You failed to throw the garbage bag into the back of the garbage truck!");
                    return;
                }
                if (closestVeh.GarbageBags >= 10)
                {
                    ChatManager.RoleplayMessage(character, "throws the garbage bag at the garbage truck and the garbage goes everywhere!", ChatManager.RoleplayMe);
                    player.SendChatMessage("~r~Garbage trucks can only hold 10 bags!");
                    return;
                }

                ChatManager.RoleplayMessage(character, "successfully throws the garbage bag into the garbage truck.", ChatManager.RoleplayMe);
                player.SendChatMessage("~b~Pick up another garbage bag if you have time or deliver the garbage bags to the depot!");
                closestVeh.GarbageBags += 1;
                closestVeh.UpdateMarkers();
                break;
            }

            case "garbage_pickupbag":
            {
                Character character = player.GetCharacter();

                if (character == null)
                {
                    return;
                }

                if (character.JobOne?.Type != JobManager.JobTypes.Garbageman)
                {
                    return;
                }

                pickuptrash_e(character.Client);
                break;
            }
            }
        }