public override void Process(ConstructorBeginCrafting packet, NitroxServer.Player player) { VehicleModel vehicleModel = VehicleModelFactory.BuildFrom(packet); vehicleManager.AddVehicle(vehicleModel); playerManager.SendPacketToOtherPlayers(packet, player); }
public override void Process(VehicleCreated packet, Player player) { Log.Debug(packet); vehicleManager.AddVehicle(packet.CreatedVehicle); playerManager.SendPacketToOtherPlayers(packet, player); }
public override void Process(ConstructorBeginCrafting packet, NitroxServer.Player player) { vehicleManager.AddVehicle(packet.VehicleModel); playerManager.SendPacketToOtherPlayers(packet, player); }
private void SetupConnections() { EventHandlers["onClientResourceStop"] += new Action <string>(async(string obj) => { if (obj == Function.Call <string>(Hash.GET_CURRENT_RESOURCE_NAME)) { _vehicleManager.CleanUP(); _FileLoader.UnLoadFilesFromScript(obj); } }); //command that siren state has changed. //recieves a command //EventHandlers["ELS:SirenUpdated"] += new Action<string, int, int, bool>(_vehicleManager.UpdateRemoteSirens); EventHandlers["ELS:SpawnCar"] += new Action <string>((veh) => { SpawnCar(veh); }); EventHandlers["ELS:VcfSync:Client"] += new Action <List <dynamic> >((vcfs) => { VCF.ParseVcfs(vcfs); }); EventHandlers.Add("ELS:PatternSync:Client", new Action <List <dynamic> >((patterns) => { VCF.ParsePatterns(patterns); })); //EventHandlers["ELS:FullSync:NewSpawnWithData"] += new Action<dynamic>((a) => //{ // //dynamic data = a; // _vehicleManager.SyncAllVehiclesOnFirstSpawn(a); //}); EventHandlers["ELS:serverNetworkId"] += new Action <int, int, int, int>((servernetid, serverentityid, sententid, sentnetid) => { Utils.DebugWrite($"Got Server net id of {servernetid} for server entity {serverentityid} for client entity {sententid} with net id of {sentnetid}"); }); EventHandlers["ELS:FullSync:Unicast"] += new Action <int, dynamic>((vehid, data) => { Utils.DebugWriteLine($"Got single vehicle of {vehid} adding vehicle"); _vehicleManager.AddVehicle(vehid, data); }); EventHandlers["ELS:FullSync:NewSpawn"] += new Action(() => { Tick -= Class1_Tick; Tick += Class1_Tick; }); EventHandlers.Add("playerSpawned", new Action(() => { TriggerServerEvent("ELS:FullSync:Request:All", Game.Player.ServerId); })); EventHandlers["ELS:VehicleEntered"] += new Action <int>((veh) => { Utils.DebugWriteLine("Vehicle entered checking list"); Vehicle vehicle = new Vehicle(veh); Delay(2000); try { if (vehicle.Exists() && vehicle.IsEls()) { if (!API.DecorExistOn(vehicle.Handle, "elsplus_id")) { Delay(Global.RegistrationDelay); } int vehid = vehicle.GetElsId(); int currVehId = LocalPlayer.Character.CurrentVehicle.GetElsId(); if (vehid == currVehId) { Utils.DebugWriteLine("Vehicle is in list moving on"); Utils.DebugWriteLine("ELS Vehicle entered syncing UI"); lastVehicle = vehid; if (userSettings.uiSettings.enabled) { ElsUiPanel.ShowUI(); } VehicleManager.SyncUI(vehid); UserSettings.ELSUserVehicle usrVeh = userSettings.savedVehicles.Find(uveh => uveh.Model == vehicle.Model.Hash && uveh.ServerId == ServerId); Utils.DebugWriteLine($"got usrveh of {usrVeh.Model} on server {usrVeh.ServerId}m"); if (ServerId.Equals(usrVeh.ServerId)) { Utils.DebugWrite("Got Saved Vehicle Settings applying"); VehicleManager.vehicleList[vehid].SetSaveSettings(usrVeh); } VehicleManager.vehicleList[vehid].SetInofVeh(); } Utils.DebugWriteLine($"Vehicle {vehid}({currVehId}) entered"); } } catch (Exception e) { Utils.ReleaseWriteLine($"Exception {e.Message} caught via vehicle entered"); } }); EventHandlers["ELS:VehicleExited"] += new Action <int>((veh) => { Vehicle vehicle = new Vehicle(veh); try { if (vehicle.Exists() && vehicle.IsEls()) { int vehid = vehicle.GetElsId(); lastVehicle = vehid; //int currVehId = LocalPlayer.Character.CurrentVehicle?.GetElsId(); if (VehicleManager.vehicleList.ContainsKey(vehid) && (vehid == lastVehicle)) { if (Global.DisableSirenOnExit) { VehicleManager.vehicleList[vehid].DisableSiren(); } Utils.DebugWriteLine("save settings for vehicle it"); VehicleManager.vehicleList[vehid].GetSaveSettings(); VehicleManager.vehicleList[vehid].SetOutofVeh(); } Utils.DebugWriteLine($"Vehicle {vehid}({lastVehicle}) exited"); } } catch (Exception e) { Utils.ReleaseWriteLine($"Exception {e.Message} caught via vehicle exited"); } }); //Take in data and apply it EventHandlers["ELS:NewFullSyncData"] += new Action <string, int>(_vehicleManager.SetVehicleSyncData); EventHandlers["ELS:removeStaleFromList"] += new Action <int>((id) => { VehicleManager.vehicleList.Remove(id); }); EventHandlers["ELS:clearVehicleList"] += new Action(() => { VehicleManager.vehicleList.Clear(); }); API.RegisterCommand("vcfsync", new Action <int, List <object>, string>((source, arguments, raw) => { TriggerServerEvent("ELS:VcfSync:Server", Game.Player.ServerId); }), false); API.RegisterCommand("elsui", new Action <int, List <object>, string>((source, arguments, raw) => { Task task = new Task(() => userSettings.SaveUI(true)); if (arguments.Count != 1) { return; } switch (arguments[0].ToString().ToLower()) { case "enable": ElsUiPanel.EnableUI(); break; case "disable": ElsUiPanel.DisableUI(); userSettings.uiSettings.enabled = false; break; case "show": ElsUiPanel.ShowUI(); userSettings.uiSettings.enabled = true; break; case "whelen": userSettings.uiSettings.currentUI = UserSettings.ElsUi.Whelen; break; case "new": userSettings.uiSettings.currentUI = UserSettings.ElsUi.NewHotness; break; case "old": userSettings.uiSettings.currentUI = UserSettings.ElsUi.OldandBusted; break; } task.Start(); }), false); API.RegisterCommand("elslist", new Action <int, List <object>, string>((source, args, raw) => { var listString = ""; listString += $"Available ELS Vehicles\n" + $"----------------------\n"; foreach (var entry in VCF.ELSVehicle.Values) { if (entry.modelHash.IsValid) { listString += $"{Path.GetFileNameWithoutExtension(entry.filename)}\n"; } } Utils.DebugWriteLine(listString); }), false); }