public override void Update() { base.Update(); speed = 5; if (enemyPlayer) { GetComponent <Entity>().FaceObject(enemyPlayer); } vehicleControls.Accelerate(); }
private void ManageVehicleControls(float xMovement, float yMovement) { if ((xMovement != 0 || yMovement != 0) && IsInExMode()) { vehicleControls.speedMultiplier = 1.5f; } else { vehicleControls.speedMultiplier = 1; } if (xMovement < 0) { vehicleControls.Brake(); } if (yMovement != 0) { vehicleControls.Steer(yMovement); } else { vehicleControls.Straight(); if (xMovement > 0) { vehicleControls.Accelerate(); } else { vehicleControls.Idle(); } } if ((transform.position.x <= gameMarker.transform.position.x - 13.5f) && myRigidbody.velocity.x < gameMarker.GetComponent <GameMarker>().myRigidbody.velocity.x) { myRigidbody.velocity = new Vector3(gameMarker.GetComponent <GameMarker>().myRigidbody.velocity.x * 1.05f, myRigidbody.velocity.y); } if ((transform.position.x >= gameMarker.transform.position.x + 13.5f) && myRigidbody.velocity.x > gameMarker.GetComponent <GameMarker>().myRigidbody.velocity.x) { myRigidbody.velocity = new Vector3(gameMarker.GetComponent <GameMarker>().myRigidbody.velocity.x * .99f, myRigidbody.velocity.y); } if ((transform.position.y <= gameMarker.transform.position.y - 6.5) && myRigidbody.velocity.y < 0) { myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, -myRigidbody.velocity.y, 0); } if ((transform.position.y >= gameMarker.transform.position.y + 6.5) && myRigidbody.velocity.y > 0) { myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, -myRigidbody.velocity.y, 0); } }
// Update is called once per frame void Update() { if (enemyTruck == null) { enemyTruck = GetEnemyTruck(); } if (headElement.transform.position.x <= enemyTruck.GetComponent <Truck>().lastElement.transform.position.x) { myRigidbody.velocity = enemyTruck.GetComponent <Truck>().myRigidbody.velocity; } else { vehicleControls.Accelerate(); } }
private void ManageDrivingBehavior() { if (driveBehavior == DriveBehavior.Idle) { vehicleControls.Idle(); } else if (driveBehavior == DriveBehavior.Accelerate) { vehicleControls.Accelerate(acceleration); } else { vehicleControls.Brake(); } }
private void ManageDrivingBehavior() { if (currentStartupTime < maxStartupTime) { vehicleControls.Steer(0.25f * reverseFactor); } else { vehicleControls.Straight(); } if (driveBehavior == DriveBehavior.Idle) { vehicleControls.Idle(); } else if (driveBehavior == DriveBehavior.Accelerate) { vehicleControls.Accelerate(acceleration); } else { vehicleControls.Brake(); } }